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EmuCR: BizHawkBizHawk Git (2016/12/15) is compiled. BizHawk is a A multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.

BizHawk Supported Systems
* Nintendo Entertainment System, Famicom, Famicom Disk System
* Super Nintendo Entertainment System and Super Famicom
* Nintendo 64
* Game Boy, Super Game Boy, and Game Boy Color
* Game Boy Advance
* Sony PlayStation
* Sega Master System, Game Gear, and SG-1000
* Sega Genesis
* Sega Saturn
* NEC PC Engine (AKA TurboGrafx-16), including SuperGrafx and PCE CD
* Atari 2600
* Atari 7800
* Atari Lynx
* ColecoVision
* TI-83 graphing calculator
* Wonderswan and Wonderswan Color
* Apple II

BizHawk Git Changelog:
* Sound cleanup.
* A bit more sound cleanup.
* Fix sound bugs + cleanup.
* Text savestate fixes.
* Fix bug with async sound.
* Revert "Default to Sync sound instead of Async"
This reverts commit 6702f7795c9b944650d062d2c2764f9cc86be433.
* a few nitpick cleanups
* ControllerDefinition - fix CategoryLabels not being copied in the copy constructor
* Merge branch 'master' of https://github.com/TASVideos/BizHawk
* Default to Sync sound instead of Async
It seems like 'CanProvideAsync' was always returning true so the else if at 1621 was defaulting to setting Async, which caused an exception later.
This seems similar to some TAStudio issues where different people are getting different results depending on Windows version, but I don't see any issue with not setting Async mode.
* IController - Remove the indexer property and refactor code accordingly, also simplify and cleanup many of the IController implementations
* Lua - fix movie.getinput() to return float values instead of passing "False" no matter what
* Break up InputAdapters into separate files because it was getting unwieldy
* Use the IController indexing property less in preparation for removing it from the interface. Replaced with its more explicity counter-part .IsPressed()
* NullController - remove a bunch of methods that were originally part of IController but no longer are, and clean up the code a bit
* More documentaiton for IEmulatorServices, related classes/interfaces, and base implementations
* Fix for exception in marker window
* Intellivision PSG bug fix and clean up
* Merge branch 'master' of https://github.com/TASVideos/BizHawk
* Update CP1610 to include Halts from SR2
* Intellivision simulate CPU halts
NOTE: This is accurate only to a good approximation. The STIC steals too many cycles to ignore (~1000) but the timing is only estimated, see:
http://spatula-city.org/~im14u2c/intv/tech/master.html
* Intellivision fix colored square mode
* better documentation of IEMulatorSErvices
* NESHawk - add IsFDS flag and use it in NesSchema instead of a check for BoardName == "FDS"
* Intellivion copy paste enough stuff to get the sound working
Sound now fully implemented including in savestates
* Intellivision PSG clean up and bug fix
Things sound correct now.

Download: BizHawk Git (2016/12/15) x86
Download: BizHawk Git (2016/12/15) x64
Source: Here



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