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EmuCR:DeSmuMEDeSmuME Git (2016/12/06) is compiled. DeSmuME is an open source Nintendo DS(NDS) emulator for Linux, Mac OS and Windows. DeSmuME supports save states, the ability to increase the size of the screen and it supports filters to improve image quality. DeSmuME also supports microphone use on Windows and Linux ports, as well as direct video and audio recording. The emulator also features a built-in movie recorder.

DeSmuME Git Changelog:
* since we have evidence (from cheaters) that 32bits should be supported: fix 8 and 32bit reads of timer registers. i probably messed something up since we have no proper systematic solution for doing this kind of stuff.
* make EXTKEYIN register emulation more sensible, and possibly fix "0x04000134 activator" AR codes (due to the register formerly being readable only from 0x04000136 as a halfword)
* fix fsnitro.cpp the way it was supposed to be fixed, without platform dependencies
* Windows Port: Fix compiling on Windows.
(Regression from commit 1d8bdd5.)
* OpenGL Renderer: Fix bug where certain polygons would occasionally render their textures blank.
(Regression from commit 1368b2d).
* Merge pull request #1 from lefta/fix-linux-build
Fix linux build
* Fix glade frontend build
* Fix linux build
* Merge pull request #2 from pal1000/work
gitignore: Visual Studio 2015 database
* gitignore: Visual Studio 2015 database
Visual Studio 2015 produces an extra .VC.db file when building any
solution
* SoftRasterizer: Further cleanup following 7711f82.
* SoftRasterizer: Fix bug where the texture wrap mode would be applied inconsistently under multithreaded rendering.
(Regression from 032622e.)

Download: DeSmuME Git (2016/12/06) x86
Download: DeSmuME Git (2016/12/06) x64
Source: Here



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