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EmuCR: DolphinDolphin Git 5.0-2329 is compiled. This is the trunk of Dolphin Project. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. It has a partial Wii support and plays most Gamecube games.

Dolphin Git changelog:
* Merge pull request #4834 from lioncash/enum
Core: Actually make the State enum an enum class
* Core: Actually make the State enum an enum class
It helps if I actually make it a strongly typed enum.
* Merge pull request #4817 from sepalani/debug_print_case
Handle another case with HLE_GeneralDebugPrint
* Handle another case with HLE_GeneralDebugPrint
* Merge pull request #4818 from ligfx/bundleutilities
CMake: use BundleUtilities to fix up Dolphin.app
* CMake: use BundleUtilities to fix up Dolphin.app
* Merge pull request #4828 from lioncash/state
Core: Convert State enum into an enum class
* Core: Convert State enum into an enum class
* Merge pull request #4832 from Orphis/cmake_wx
wx: Move platform defines to wx setup header
* wx: Move platform defines to wx setup header
Usually, this is passed as a preprocessor definition, but this is error
prone and just complicating the compiler invocation for no good reason.
* Merge pull request #4820 from JosJuice/translate-swedish
Translate Swedish in example strings to English
* Translate Swedish in example strings to English
* Merge pull request #4830 from Orphis/cmake_cleanup
Fixes for resource installation in CMake
* cmake: Prevent gtest from installing its files
* cmake: Fix resource installation for Linux
* Merge pull request #4629 from JosJuice/es-movie-title-id
Don't call Movie::SetTitleId from ES
* Move ES_DIVerify's Movie-related code to a more logical place
* Movie: Put Wii s_bClearSave handling in a more logical place
* Don't call Movie::SetTitleId from ES
Movie basically just wants to get the title ID of
the initally booted game, so let's set the title ID in
ConfigManager at boot like we do with the regular game ID.
Aside from being cleaner, this should make the approach to
title IDs compatible with booting non-disc software (WADs).
* Merge pull request #4825 from Orphis/cmake_alsa
CMake: Updates to AudioCommon & ALSA discovery
* cmake: Move ALSA detection to AudioCommon
* cmake: Add imported target to FindALSA
* cmake: Import FindALSA from upstream CMake
* AudioCommon: Move logic for default sound backend there from ConfigManager
This way, we don't have to leak the HAVE_ALSA define there.
* AudioCommon: Remove checks against NullSound::isValid()
The NullAudio backend is guaranteed to be compiled in, so no reason
to check it.
In addition to that, if it wasn't valid, it wouldn't work as a fallback
in InitSoundStream as there are uses to g_sound_stream later.
* cmake: In AudioCommon, append sources and dependencies to a real target
* cmake: Reindent AudioCommon
* Merge pull request #4827 from Kurausukun/master
Support Setting CPU Overclock via GameINIs
* Support Setting CPU Overclock via GameINIs
* Merge pull request #4823 from lioncash/tlb
PowerPC: Rename tlb_entry struct to TLBEntry
* MMU: Use references to TLBEntry instances instead of pointers
Same behavior, less verbosity.
* PowerPC: Rename tlb_entry struct to TLBEntry
Makes it consistent with our naming style.

Download: Dolphin Git 5.0-2329 x64
Download: Dolphin Git 5.0-2329 Android
Source: Here



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