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EmuCR:Xbox EmulatorsCxbx Reloaded Git (2017/03/03) is compiled. Cxbx-Reloaded is an emulator for running Microsoft Xbox (and eventually, Chihiro) games on Microsoft Windows. The project began life as a fork of Cxbx with added 64-bit support. Work is currently underway to backport some of the improvements from Dxbx. Cxbx-Reloaded is still pretty unstable, don't expect it to run much at this point.

Cxbx Reloaded Git Changelog:
* Merge pull request #204 from PatrickvL/SingleEXE
CxbxKrnl.dll is no longer required!
* Restored accidentally removed pre- and post-build events
* Merge remote-tracking branch 'refs/remotes/origin/master' into SingleEXE
* Merge remote-tracking branch 'refs/remotes/Cxbx-Reloaded/master'
* Merge pull request #191 from PatrickvL/master
EEPROM and SMBUS work
* Merged CxbxKrnl.DLL into Cxbx.exe
Fixes issue #202
* Oops
* Corrected X_D3DFMT_DXT* use
* Merge remote-tracking branch 'refs/remotes/Cxbx-Reloaded/master'
* Merge pull request #200 from LukeUsher/master
DXT5 is apparently an alias for DXT3
* DXT5 is apparently an alias for DXT3
This should fix issue #195
* Constantified our code some more
* Revert "D3D : Make sure there's only one g_pVertexBuffer"
This reverts commit ea4746d0fa531798c051d97d03243ce2d1d0ef96.
* Revert "XAutoPowerDownResetTimer patch removed now we implement KeSetTimer"
This reverts commit e7ba16f0e1d3dab0db64d553a444d1e4c979b41e.
* XGetLaunchInfo bugfix
* D3D : Make sure there's only one g_pVertexBuffer
* Fix compiler warning
* XAutoPowerDownResetTimer patch removed now we implement KeSetTimer
* XLaunchNewImage : cleanup and more comments
* XLaunchNewImage and XGetLaunchInfo now persist vs read the entire kernel *LaunchDataPage
* Merge remote-tracking branch 'refs/remotes/Cxbx-Reloaded/master'
* Kernel : Fixed ExSaveNonVolatileSetting, centralized EEPROM structs and read/write them via HalReadSMBusValue/HalWriteSMBusValue

Download: Cxbx Reloaded Git (2017/03/03)
Source: Here



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