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EmuCR: PPSSPPPPSSPP Git (2017/03/24) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.

PPSSPP Git Changelog:
* Remove duplicate Daxter in compat.ini
* Merge pull request #9491 from xebra/improve_hwtess
Improve hwtess
* [spline/bezier]Change all backends vertex texture format to RGBA(16 bytes).
* Fix f14b7549.
* [spline/bezier]Trying to fix a problem that wrong texture format causes a crash.
* [spline/bezier]Split SendDataToShader() into two functions.
* Compat.ini: Add Daxter to the list of games that require buffered rendering
* Fix old bug breaking "non-fast" memory on ARM64. May help #9477, also see #9488
* Run git-version-gen.cmd for pure UWP builds as well.
* Merge pull request #9489 from LunaMoo/IntellisenseFix
Revert unintentional change from #9424 to fix intellisense.
* Revert unintentional change from: https://github.com/hrydgard/ppsspp/commit/429bf5d8b31092fb7211b94517e590cbd51e1cdb
* Heh, oops
* Create a way to externally set versioncode and versionname. Will be useful for Google Play beta builds.
* UWP: Remove tests configuration. Start experimenting with CI.
* Merge pull request #9479 from hrydgard/uwp-initial-support
UWP initial support
* Improve a sad comment
* Initial work on StorageFolderBrowser
* UWP: Save memory by only committing the ranges we need, instead of doing a giant allocation.
* UWP ARM: Shrink the JIT hack
* Add hack to make the JIT stable(r) on UWP ARM. Can't make it right without FlushInstructionCache which is not available. Sigh...
* StorageFileLoader: More safety
* Simplify log initialization a little. Minor logging improvments in native. Don't disable logging in UWPMain
* UWP: Fix DPI calculations for touch. Implement back button support.
* Boost the DPI on mobile. Touch is off for some reason, needs investigation
* UWP: Hide the graphics API from the logo screen, it's always D3D11
* Turn off WholeProgramOptimization in Release mode, link is too slow
* Split out the UWP build into a separate .sln file.
* UWP: Do some build system hackery to make it workable to make GOLD builds. Give the Gold build its own GUID
* UWP asset fixes
* UWP: Fix window resize
* D3D11: Implement basic screen rotation (90 degree is the only one fully implemented)
* Fix touch events on mobile Windows 10
* Disable logging
* Disable shader translation on UWP mobile for now (TLS issues)
* Get things building on Windows ARM.
Add simple emulation of Tls* API on Windows Phone.
* Improve StorageFileLoader enough to actually kind of work
* Add mousewheel support
* Enable FFMPEG in the UWP build
* UWP: Fix audio sample rate, savestates, memory leak.
* Assorted cleanup, UWP memory map fixes. PSPFlower runs in both 32-bit and 64-bit.
* Fix issue where we were a little too aggressive when eliminating calls to SetRenderTarget
* UWP: Hook up basic touch/mouse input. Start work on loading from a StorageFile. Getting closer to starting to boot a game
* UWP: Hook up basic keyboard support
* Hook up the backbuffer. PPSSPP draws now, though with issues.
* More work on UWP upbring
* UWP: Add simple script to produce the square-shaped UWP logos. Add gold assets
* UWP: Add a temporary directory with the assets until we can figure out how to copy these at build time.
* Add UWP projects and rough UWP entry point application based on the sample
Delete sample load, hook things up. It now builds but doesn't run
Reformat, add an event
* Merge pull request #9486 from xebra/fake_mipmap
Add support fake mipmap hacks to D3D11.
* Add support fake mipmap hacks to D3D11.
* Adjust DIRTY_ALL_UNIFORMS to match the new reality.
* Merge pull request #9484 from unknownbrackets/ffmpeg-threads
Video: Enable threads for video decoding
* Video: Enable threads for video decoding.
This was previously getting (accidentally?) enabled by the call to
`avformat_find_stream_info()`. See #9262.
* Merge pull request #9485 from unknownbrackets/video-optim
GL: Optimize video uploads a bit
* GL: Avoid common-case shuffling video/raw draws.
* Allow MakePixelTexture to use a subrange.
For example, if it has a larger texture it wants to reuse, it can control
this via texcoords. Let's keep it at top left, though.
* Merge pull request #9487 from LunaMoo/revert_mistake
Revert "Fix minor glitch with 5xBR effects."
* Revert "Fix minor glitch with 5xBR effects."
* Merge pull request #9483 from neoh4x0r/sdl-repeat
Fix issue with repeated keypresses even if a key was pressed only once
* Fix issue with repeated keypresses even if a key was pressed only once
-- fixes pause menu and fullscreen toggle among others
* Merge pull request #9481 from LunaMoo/minor_xbr
Fix minor glitch with 5xBR effects.
* Fix minor glitch with 5xBR effects.
* Allow text input on some more platform in settings. See #9421
* udis86: make some large arrays const.
* Accept DPAD_CENTER as an "Accept" key. Fixes #9471
* Stencil in thin3d/gl was broken. Not that we use it for anything though.
* Merge pull request #9476 from unknownbrackets/ui-transform
UI: Make popups transition their button
* UI: Make popups transition their button.
* UI: Zero initialize EventParams in typical usage.
Better to be safe.
* Oops
* Windows: d3dcompiler_47.dll is redistributable, so add it to our installation package scripts.
* Merge pull request #9478 from unknownbrackets/remoteiso
Cancel remote disc streaming connects faster
* http: Add an additional cancel check.
* UI: Keep Back buttons consistent in http settings.
Also, prevent changing server port while serving.
* http: Cancel remote server connects faster.
This way the UI doesn't appear to hang when you click cancel.
* UI: Put developer tools Back in a standard place.
* Merge pull request #9472 from unknownbrackets/tips
UI: Make some tips less technical and simpler
* UI: Make some tips less technical and simpler.
* Add Driver 76 and Chili Con Carnage to list of games that require buffered rendering. Thanks @KabutoKun
* Merge pull request #9473 from hrydgard/gamecontrollerdb-from-assets
Load SDL's gamecontrollerdb from assets directory, not relative to exe
* Load SDL's gamecontrollerdb from assets directory, not relative to exe. Fixes #9460.
Also remove support for that env variable.
* Remove one tip, correct another.

EmuCR: PPSSPP

Download: PPSSPP Git (2017/03/24) x86
Download: PPSSPP Git (2017/03/24) x64
Download: PPSSPP Git (2017/03/24) Android
Source: Here



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