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EmuCR: PCSX2PCSX2 Git (2017/05/01) is compiled. PCSX2 is an open source PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.

PCSX2 Git Changelog:
* pcsx2: Remove unnecessary aMax/aMin macros
* spu2-x: Remove outdated website text file
* svu: cast variable to int to avoid unsigned vs int comparison
* gif: avoid (wrong) uninitialized warning
My guess is that GCC reports an warning because of the default case.
I don't think we support yet __builtin_unreachable on Linux
Nevertheless it will still be an issue in non-release build
* psx|spu2x|gsdx: shift negative value is undefined in C standard
Instead does the negation after the shift
v2: assert shift <= 15 in clamp_mix * pcsx2: remove unused variable * spu2x: comment unused variable * gsdx egl: rewrite the EGL implementation Split code in 2 parts * Base class (GSWndEGL) that implement the core EGL and GL context * Derived class (GSWndEGL_X11/GSWndEGL_WL) that implement the backend to handle native resources Note: Most backend code is only useful for GSopen1/PS1 mode. GSopen2 only requires the AttachNativeWindow implementation Code is based around EGL_EXT_platform extension that allow to select the platform at runtime. Note: I think the extension was integrated in EGL 1.5 The X11 backend was mostly converted to XCB The wayland backend is only a placeholder for future code I don't know if MS windows is/could be supported with EGL_EXT_platform API Code validated on Mesa. Proprietary drivers aren't yet tested. * Revert "pcsx2: call XInitThreads at init" This reverts commit 99180f5afbe012d87ef2cd68c3250e3dde90f396. Unfortunately Mint/Arch got segmentation fault in Xlib mutex locking... Sadly Xlib will be back to thread-unsafe mode. I'm cooking another solution based on EGL Download: PCSX2 Git (2017/05/01)
Source: Here



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