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EmuCR:DeSmuMEDeSmuME Git (2017/07/22) is compiled. DeSmuME is an open source Nintendo DS(NDS) emulator for Linux, Mac OS and Windows. DeSmuME supports save states, the ability to increase the size of the screen and it supports filters to improve image quality. DeSmuME also supports microphone use on Windows and Linux ports, as well as direct video and audio recording. The emulator also features a built-in movie recorder.

DeSmuME Git Changelog:
* GPU: Unify the GPUEngineBase::_PixelEffect*() functions.
* GPU: For native-sized captures, always read from native VRAM -- never from custom VRAM. Should make captures a little faster when running a custom framebuffer and/or using RGB888 color format.
* GPU: Fix bug where sprite blending would no longer work. (Regression from commit 624dd57.)
* GPU: Another significant performance improvement to GPU compositing in many games.
- Now composites pixels using explicit functions for simple copy,
masked copy, and masked effect.
- On SSE2 systems, pixels composited using a simple copy no longer
require the destination pixels to be loaded first, since all the pixels
are guaranteed to be overwritten anyways.
- Try and move the window test as far up the pipeline as possible so
that pixel rendering can bail as soon as possible if the window test
fails.
- Clean up and further standardize the code for compositing BG layers,
OBJ layers, and 3D layers.

Download: DeSmuME Git (2017/07/22) x86
Download: DeSmuME Git (2017/07/22) x64
Source: Here



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