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EmuCR: PPSSPPPPSSPP Git (2017/08/01) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.

PPSSPP Git Changelog:
* Merge pull request #9857 from jbeich/freebsd
Fix crash on FreeBSD x86_64 when starting a game
* Common: fix MAP_32BIT after 9f24203ef8f6
9f24203ef8f6 added 0x20000000 as a default fallback address hint which
unconditionally disabled MAP_32BIT. FreeBSD cannot use the hints
because without adjusting RLIMIT_DATA lower addresses are reserved for
brk(2) style heap. So, don't try to use hints with MAP_32BIT.
* Merge pull request #9874 from unknownbrackets/vol-overflow
Core: Handle 20-bit volumes in SIMD optimizations
* Core: Handle 20-bit volumes in SIMD optimizations.
It was previously only accounting for 17 bits of volume, by mistake.
This was introduced in v1.0.0.
May help #9379.
* Merge pull request #9873 from unknownbrackets/fullscreen
Fix and improve fullscreen on 21:9 monitors
* Windows: Support multi-display full screen.
For when you have an ultrawide monitor, or I guess even multiple.
* GPU: Correct 1080p/720p crop for ultrawide/similar.
If the display is 1280x1080 or 2560x1080, we don't want to stretch width.
* Windows: Use system API to toggle fullscreen.
Instead of having a special Host API for Windows only.
* Merge pull request #9875 from unknownbrackets/ui-scissor
GLES: Set target w/h in buffered rendering
* GLES: Set target w/h in buffered rendering.
Otherwise, the flipped scissors don't update on window resize.
Example: when toggling fullscreen.

EmuCR: PPSSPP

Download: PPSSPP Git (2017/08/01) x86
Download: PPSSPP Git (2017/08/01) x64
Download: PPSSPP Git (2017/08/01) Android
Source: Here



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