EmuCR Feeds
Email Us

EmuCR:Xbox EmulatorsCxbx Reloaded Git (2017/10/26) is compiled. Cxbx-Reloaded is an emulator for running Microsoft Xbox (and eventually, Chihiro) games on Microsoft Windows. The project began life as a fork of Cxbx with added 64-bit support. Work is currently underway to backport some of the improvements from Dxbx. Cxbx-Reloaded is still pretty unstable, don't expect it to run much at this point.

Cxbx Reloaded Git Changelog:
* Merge pull request #777 from RadWolfie/DSound_Cleanup
DSound Improvement + More Cleanup
* Change Reminder to All Developers
Even to remind myself.
* Add Notes
- Note about dwCertificateAddr patch requirement
- And reason for change SUCCEEDED and FAILED to check against DS_OK
value.
* Use XBE's original Certificate Data
It does fix Game Region reported by @jarupxx. It is likely other values
may have overwritten as well in the process. Using unalternated
certificate data instead.
* Fix Warning Message From Compiler
* Enforce Create DirectSound Before Buffer and Stream
Base on research, both DirectSoundCreateStream and
DirectSoundCreateBuffer do check if DirectSound is initialize first then
initialize it. Hopefully some titles wouldn't boot at all will now boot
a bit further.
* DSound Improvement
- Fixed ResizeIDirectSoundBuffer bug for return value.
- Fixed IDirectSoundBuffer_SetNotificationPositions to only check hRet,
not nullptr itself.
- Replaced SUCCEEDED check to == DS_OK
- Replaced FAILED check to != DS_OK
* Introduce xbnullptr for Xbox usage
* Protect against nullptr dereference in SetConeOrientation
* Remove Empty OOVPA Files, Cleanup, Formating
- Remove all empty OOVPA revision files. (Re-add if necessary for new
OOVPA revision)
- Corrected file path and extension for all OOVPA database files.
- Formatted OOVPA.h file to coding standard.
- Fix description in OOVPA.h file
- Add reminder note

Download: Cxbx Reloaded Git (2017/10/26)
Source: Here



Random Related Topic Refresh Related Topic

Random Related Topic Loading...

0 Comments

Post a Comment

Can't post a comment? Try This!