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EmuCR: rpcs3 rpcs3 Git (2017/10/19) is compiled. RPCS3 is an open-source Sony PlayStation 3 emulator and debugger written in C++ for Windows and Linux. The emulator has been in development since early 2011 and currently supports modern DirectX 12, Vulkan and OpenGL renderers. The emulator is capable of booting and playing a decent amount of commercial games and PlayStation 3 SDK samples. Many more titles are also becoming playable with future development by contributors.

rpcs3 Git Changelog:
* [Qt] UI improvements (#3558)
* Qt: Show tooltips in description box
* Qt: implement description subscription
* Qt: add gamelist resize for ctrl-+/-/wheel (simple zoom)
* Qt: handle strict mode in gui tab
* Qt: more highdpi stuff
* Qt: remove old tooltips from settings_dialog
* Qt: conform cpublit tooltip to new subscription model
* evdev: add analog to dpad option (#3551)
* evdev Analog to digital option
* rewrite conditions on axis rotation
* a bit of cleanup
* [Qt] Add syntax highlighter (#3550)
* Qt: Add syntax highlighter
* Qt: add syntax highlighter to cg_disasm
The glsl part is pretty much finished.
The asm is still missing a few rules.
Colors are not yet fully decided
* Qt: add filter for syntax highlighter
* gl: Check for vendor_string ATI for AMD cards. It seems AMD is still using the ATI openGL stack
* add RX 550 to AMD vulkan cards with restart bug
* general fixes; Force u32 return type for index_count and add RX Vega to primitive restart blacklist
* rsx: Allow clear_surface command for depth-only passes. Removes invalidate cache hack
* rsx: More fixes
- Workaround for AMD glMultiDrawArrays bug
- Disable disjoint command submission when multidraw support is disabled
* rsx: Reimplement index buffer generation
- Emulate primitive restart in software whenever we get the chance
- Ensure PRIMITIVE_RESTART is never active when LIST topologies are active
- Reimplement TRIANGLE_FAN, POLYGON and QUAD expansion
* rsx/vk: Workaround for polaris primitive restart bug

Download: rpcs3 Git (2017/10/19) x64
Source: Here



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