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EmuCR: DolphinDolphin Git 5.0-5970 is compiled. This is the trunk of Dolphin Project. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. It has a partial Wii support and plays most Gamecube games.

Dolphin Git changelog:
* Merge pull request #6209 from lioncash/file-statics
* D3DBase: Mark file-scope variables as internally linked where applicable
* Merge pull request #6193 from stenzek/readbacks
* Vulkan: Drop StagingTexture2D class as it is now duplicated functionality
* AbstractTexture: Drop slow map readback path
* TextureCacheBase: Don't crop last row/column of XFB copies
* VideoCommon: Re-implement asynchronous frame dumping
* D3D: Use new readback methods for EFB2RAM
* OGL: Use new readback methods for EFB2RAM
* Vulkan: Use new readback methods for texture encoding
* AbstractTexture: Implement Save using new common methods
* AbstractTexture: Seperate CopyRectangleFromTexture to two methods
* VideoBackends: Add AbstractStagingTexture class
* AbstractTexture: Support BGRA8 formats
* VideoCommon: Move abstract texture creation function to Renderer
* D3D: Move device release from Renderer destructor to shutdown
* D3D: Remove BeginFrame/EndFrame
* D3D: Move remaining static variables from Render.cpp to Renderer class
* D3D: Make state cache part of Renderer and not static
* Merge pull request #6223 from JosJuice/dont-force-immediate-xfb
* Don't forcibly enable immediate XFB in game INIs

Download: Dolphin Git 5.0-5970 x64
Download: Dolphin Git 5.0-5970 Android
Source: HereDolphin Git 5.0-2877



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