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EmuCR: CitraCitra Git (2018/01/12) is released. This is the trunk of Citra Project. Citra is an experimental open-source Nintendo 3DS emulator/debugger written in C++. At this time, it only emulates a very small subset of 3DS hardware, and therefore is only useful for booting/debugging very simple homebrew demos. Citra is licensed under the GPLv2. Refer to the license.txt file included.

Citra Git Changelog:
* Merge pull request #3324 from Subv/gspgpu
* GSP: Allow the signaling of the PDC0/1 interrupts even if the GPU right hasn't been acquired.
* Services: Make SessionDataBase's destructor virtual.
* Services/GSP: Mark the thread ids as unused when a GSP session is destroyed.
* Services/GSP: Assign a thread id to each connected session when the session is created.
* GSP: Return the correct result code if AcquireRight is called multiple times from the same thread.
* HLE/GSP: Only trigger GSP interrupts for the current active GSP thread.
* HLE/GSP: Keep track of the thread that currently has the GPU right.
* HLE/GSP: Make RegisterInterruptRelayQueue work in a per-session basis.

Download: Citra Git (2018/01/12) x64
Source: Here



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