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EmuCR: yuzuyuzu Git (2018/08/05) is complied. yuzu is a work-in-progress Nintendo Switch emulator. yuzu is an open-source project, licensed under the GPLv2 (or any later version). yuzu has been designed with portability in mind, with builds available for Windows, Linux, and macOS. The project was started in spring of 2017 by bunnei, one of the original authors of the popular Citra 3DS emulator, to experiment with and research the Nintendo Switch. Due to the similarities between Switch and 3DS, yuzu was developed as a fork of Citra. This means that it uses the same project architecture, and both emulators benefit from shared improvements. During the early months of development, work was done in private, and progress was slow. However, as Switch reverse-engineering and homebrew development became popular, work on yuzu began to take off as well.

yuzu Git Changelog:
* Merge pull request #926 from ogniK5377/vertex-attrib-format
* added braces for conditions
* fix the attrib format for ints
* Merge pull request #924 from lioncash/arp
* service: Add arp services
* Merge pull request #921 from lioncash/view
* aes_util: Add static assertion to Transcode() and XTSTranscode() to ensure well-defined behavior
* aes_util: Make CalculateNintendoTweak() an internally linked function
* aes_util: Make Transcode() a const member function
* core/crypto: Remove unnecessary includes
* key_manager: Use regular std::string instead of std::string_view
* Merge pull request #923 from lioncash/pragma
* service: Remove redundant #pragma once directives
* Merge pull request #849 from DarkLordZach/xci
* Add missing parameter to files.push_back()
* Fix merge conflicts with opus and update docs
* Use more descriptive error codes and messages
* Use static const instead of const static
* Use ErrorEncrypted where applicable and fix no keys crash
* Add missing includes and use const where applicable
* Allow key loading from %YUZU_DIR%/keys in addition to ~/.switch
* Use SHGetKnownFolderPath instead of SHGetFolderPathA
* Make XCI comply to review and style guidelines
* Extract mbedtls to cpp file
* Add missing string.h include
* Update mbedtls and fix compile error
* Remove files that are not used
* Merge pull request #919 from lioncash/sign
* gl_shader_manager: Invert conditional in SetShaderUniformBlockBinding()
* gl_shader_manager: Amend sign differences in an assertion comparison in SetShaderUniformBlockBinding()

Download: yuzu Git (2018/08/05)
Source:Here



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