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EmuCR:DeSmuMEDeSmuME Git (2018/09/15) is compiled. DeSmuME is an open source Nintendo DS(NDS) emulator for Linux, Mac OS and Windows. DeSmuME supports save states, the ability to increase the size of the screen and it supports filters to improve image quality. DeSmuME also supports microphone use on Windows and Linux ports, as well as direct video and audio recording. The emulator also features a built-in movie recorder.

DeSmuME Git Changelog:
* Merge pull request #188 from SuuperW/paths
* fix commit 910661f
* (Windows) Switch Record WAV to use the same directory as Record AVI.
* (Windows) Save selected WAV path
* (Windows) Properly set ofn.lpstrFile for import/export sav and for recording AVI/WAV
* Format code. (mostly fixing indentation)
* (Windows) Save and use all config paths.
* Support type string in setpath, use new method in several places.
* clean up Path::IsPathRooted
* Move PathInfo method definitions to .cpp file.
* (Windows) Set default path for exporting a save to path.BATTERY (same as importing a save)
* Merge pull request #187 from SuuperW/movies
* code cleanup
* Save movie's savestate to a separate file instead of encoding it in the movie file. (This gives significantly faster performance, and will make it easier for the user to edit the starting savestate if need be.)
* Support recording/playing movies starting from a savestate.
* Add swiFromBios and bootFromFirmware to MovieData.
* Better loading of JIT settings from a movie.
* Alert the user when opening emulation/firmware settings while they are set by a movie.
* When closing or rebooting a ROM, reset emulation settings that were set by a movie.
* bugfix from last commit
* Loading a movie now sets emulation/firmware settings.
* Save jitBlockSize to movie files
* Some more cleanup of movie.cpp LoadFM2
* Rework MovieData::installValue to separate code for each key/value and to avoid using a long if else if chain.
* Clean up movie.cpp LoadFM2.

Download: DeSmuME Git (2018/09/15) x86
Download: DeSmuME Git (2018/09/15) x64
Source: Here



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