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EmuCR: yuzuyuzu Git (2018/09/18) is complied. yuzu is a work-in-progress Nintendo Switch emulator. yuzu is an open-source project, licensed under the GPLv2 (or any later version). yuzu has been designed with portability in mind, with builds available for Windows, Linux, and macOS. The project was started in spring of 2017 by bunnei, one of the original authors of the popular Citra 3DS emulator, to experiment with and research the Nintendo Switch. Due to the similarities between Switch and 3DS, yuzu was developed as a fork of Citra. This means that it uses the same project architecture, and both emulators benefit from shared improvements. During the early months of development, work was done in private, and progress was slow. However, as Switch reverse-engineering and homebrew development became popular, work on yuzu began to take off as well.

yuzu Git Changelog:
* Merge pull request #1290 from FernandoS27/shader-header
* Replace old FragmentHeader for the new Header
* Implemented (Partialy) Shader Header
* Merge pull request #1311 from FernandoS27/fast-swizzle
* Optimized Texture Swizzling
* Merge pull request #1312 from lioncash/fwd
* service/vi: Replace includes with forward declarations where applicable
* Merge pull request #1313 from lioncash/error
* kernel/errors: Amend error code for ERR_NOT_FOUND
* Merge pull request #1314 from lioncash/cast
* audio_core/time_stretch: Silence truncation warnings in Process()
* Merge pull request #1316 from lioncash/shadow
* gl_shader_decompiler: Get rid of variable shadowing within LEA instructions
* Merge pull request #1318 from lioncash/errors-sm
* services/sm: Amend error code constants
* Merge pull request #1321 from lioncash/audio-shadow
* cubeb_sink: Get rid of variable shadowing within CubebSink's constructor
* Merge pull request #1315 from lioncash/size
* kernel/svc: Sanitize creation of shared memory via svcCreateSharedMemory()
* kernel/svc: Sanitize addresses, permissions, and sizes within svcMapSharedMemory() and svcUnmapSharedMemory()
* kernel/svc: Sanitize addresses and sizes within svcMapMemory() and svcUnmapMemory()
* kernel/svc: Sanitize heap sizes within svcSetHeapSize()
* Merge pull request #1320 from lioncash/name
* cubeb_sink: Correct context name in ListCubebSinkDevices()
* Merge pull request #1328 from FearlessTobi/port-4192
* Port # #4192 from Citra: "svc: change unknown to thread in CreateThread"
* Merge pull request #1327 from FearlessTobi/port-4171
* Tests: Remove glad test OS X work-around
* Merge pull request #1326 from FearlessTobi/port-4182
* Port #4182 from Citra: "Prefix all size_t with std::"
* Merge pull request #1329 from raven02/bgr5a1u
* Implement RenderTargetFormat::BGR5A1_UNORM (Pokken Tournament DX)
* Merge pull request #1335 from lioncash/copy
* game_list_p: Amend typo in GameListItemCompat's constructor parameter
* game_list_p: Take map iterator contents by const reference
* Merge pull request #1336 from lioncash/antialias
* yuzu/util: Antialias game list compatibility pixmaps
* Merge pull request #1331 from raven02/astc_8_8
* Implement ASTC_2D_8X8 (Bayonetta 2)

Download: yuzu Git (2018/09/18)
Source:Here



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