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EmuCR:DeSmuMEDeSmuME Git (2018/11/24) is compiled. DeSmuME is an open source Nintendo DS(NDS) emulator for Linux, Mac OS and Windows. DeSmuME supports save states, the ability to increase the size of the screen and it supports filters to improve image quality. DeSmuME also supports microphone use on Windows and Linux ports, as well as direct video and audio recording. The emulator also features a built-in movie recorder.

DeSmuME Git Changelog:
* SoftRasterizer: Fix build issues on Windows. (Regression from commit 21f04c9.)
* SoftRasterizer: Do some minor improvements to both performance and code size.
* Merge pull request #224 from Jules-A/WinOglCompatUI
* Revert pointless changes that only saved a few lines.
* Remove unneeded bool initialisation and now that ini values are sanatized comboboxes can be initialised and set in a loop to save a few lines.
* Ughh... get rid of the extra semicolon...
* Fix label variable naming, spacing and finally get ini value checking working without requiring to check for the value that is getting changed,
* Check if user inputted values are correct on initiation.
* Fix up the UI and delete the unusused function (it's really not worth it until more settings can be checked).
* WIP WinFrontend UI for the new OpenGL compatabilty tradeoffs. Should be fully functional except for CheckValid3DSettingInt where I messed up so I left it commented out, honestly it's probably not needed anyways as there's already checks in place, it just doesn't update ini until you save settings. UI is still a mess, will have to work on that later.

Download: DeSmuME Git (2018/11/24) x86
Download: DeSmuME Git (2018/11/24) x64
Source: Here

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