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EmuCR: WiiUDecaf Git (2018/12/04) is compiled. Decaf (originally called WiiU-EMU) is a researching Wii U emulation. The Wii U is a home video game console created by Nintendo and the successor to the Wii.

Decaf Git Changelog:
* Update Catch to v2.5.0
* tests/alarm_multithread: Remove use of default core threads
* tests/cpu: Fix build errors from incompatible lambda expression
* tests/hle: Update to support building with new wut versions
* tools/wiiu-rpc: Update client.py
* wiiu-rpc: Fixes for newer wut versions
* cafe/hle: Unpack name and symbol in when for looping over mSymbolMap
* vulkan: Implement stream-out support using transform feedback.
* vulkan: Fix depth/stencil group copies.
* vulkan: Improved memory barrier semantics.
* vulkan: Fixed memcache incorrectly refreshing caches.
* vulkan: Improved staging buffer management.
* vulkan: Fixed illegal use of gl_VertexID and gl_InstanceID.
* vulkan: Fixed unneeded extra descriptor pool reset.
* vulkan: Fixed issue with some surface samples being set incorrectly.
* vulkan: Improved debug naming for some objects.
* vulkan: Fixed surface debug names missing some information.
* vulkan: Improved handling of shader write masking.
* vulkan: Improved viewport handling.
* vulkan: Added handling for missing shader binds.
* vulkan: Improve scan-buffer copy semantics.
* vulkan: Removed legacy code committed in error.
* cafe/gx2: Fixed error causing stencil surfaces to be uncreatable.
* vulkan: Improved handling of culling/polytype/bias state.
* common: Added a non-abortive assertion (decaf_check_warn).

Download: Decaf Git (2018/12/04)
Source: Here

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