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EmuCR:OpenMSX OpenMSX Git (2018/12/10) is complie. OpenMSX is an open source MSX emulator which is free according to the Debian Free Software Guidelines, available under the GNU General Public License.For copyright reasons the emulator cannot be distributed with original BIOS ROM images. OpenMSX includes C-BIOS a minimal implementation of the MSX BIOS, allowing to play quite some games without the need to have an original MSX BIOS ROM image. You can also use your own BIOS ROM image if you please.

OpenMSX Git Changelog:
* Merge branch 'master' into sdl2
* [6/6] apply fixes suggested by clang-tidy clang-analyzer-optin.cplusplus.VirtualCall
* [5/6] apply fixes suggested by clang-tidy bugprone-forward-declaration-namespace
* [4/6] apply fixes suggested by clang-tidy misc-unconventional-assign-operator
* [3/6] apply fixes suggested by clang-tidy performance-*
* [2/6] apply fixes suggested by clang-tidy readability-*
* [1/6] apply fixes suggested by clang-tidy modernize-*
* Remove SDL_ENABLEAPPEVENTS environment variable.
* Correct SDL2 probing on macOS.
* Upgrade SDL2 to version 2.0.9.
* Fix SDL2 build on macOS.
* Merge branch 'master' into sdl2
* split SDL-text event into multiple openMSX-keydown events
* reintroduce the unicode field on key-events
* Merge branch 'master' into sdl2
* Merge branch 'master' into sdl2
* Merge branch 'master' into sdl2
* Merge master into sdl2
* Also use new BACK key for default key binding
* Added proper support for Android BACK key code.
* Migrate joystick code to SDL 2, with minimal changes.
* Revert "disable joystick code for now, needs to be rewritten / remove SDL_INIT_NOPARACHUTE"
* Merge branch 'master' into sdl2
* Create a RAII wrapper for SDL_{Init,Quit}SubSystem()
* Create a RAII wrapper for SDL_{Load,Free}Wav()
* Create a RAII wrapper for SDL_{Alloc,Free}Format()
* Create a RAII wrapper for SDL_Window
* Create a RAII wrapper for SDL_Renderer
* Greatly simplify implementation of SDLTexturePtr
* Re-enabled "loadso" module in 3rdparty build of SDL2
* Remove win32 native window handle support
* Remove alt-space suppressor
* Remove code to preserve window position on Windows
* Have 3rdparty build SDL2 and SDL2_ttf
* Merge remote-tracking branch 'origin/master' into sdl2
* Unify SDLVisibleSurface and SDLOffScreenSurface screenshot code
* Really fix screenshots with SDL renderer
* Merge branch 'master' into sdl2
* Fix solid/gradient OSD widgets in SDL renderer.
* Also call setSDLRenderer in SDL(GL)OffscreenSurface
* Fixed compilation on gcc-4.8
* Remove {Dummy,}OutputRectangle classes
* Remove Display::{get,set}OutputScreenResolution()
* Move {GL,SDL}Image::getSize() to the base class
* Use SDL_Texture in SDLImage (instead of SDL_Surface)
* Create SDLTexturePtr RAII class similar to SDLSurfacePtr
* Give OutputSurface a getSDLRenderer() method (not yet used)
* Added text event handling to OSD console
* Disabled binding of WORLD_95 key
* Removed unicode field from KeyEvent
* Convert SDL2 text events to openMSX events
* Updated event type debug code to SDL2
* Fixed spelling of scroll lock key symbol (triple-L)
* Decouple our key codes from SDL2
* Fixed pixelformat of GL outputsurface.
* Converted SDL1 mode setting code to SDL2 window creation
* Fixed compilation with GCC 4.8.5
* Replaced SDL_WM_GrabInput by SDL_SetRelativeMouseMode
* SDL2: made {GL,SDL}Image code compile
* disable joystick code for now, needs to be rewritten / remove SDL_INIT_NOPARACHUTE
* Merge branch 'master' into sdl2
* Removed SDL_DISABLE_LOCK_KEYS envvar check
* Preparations for a new style of key repeat handling with SDL2
* Various small SDL2 stuff
* SDL2 fixes for SDLGLOutputSurface
* SDL2 fixes in PNG code
* Merge branch 'master' into sdl2
* comment out SDL_putenv stuff
* Minimal changes to make Keys.hh compile with SDL2
* Add support for SDL2 in the build system

Download: OpenMSX Git (2018/12/10) x86
Download: OpenMSX Git (2018/12/10) x64
Source: Here

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