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EmuCR: PCSX2PCSX2 Git (2018/12/10) is compiled. PCSX2 is an open source PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.

PCSX2 Git Changelog:
* GSdx-TCOGL: Adjust depth format cases in Texture Cache GL.
* Remove gigaherz old wip 'new' iopdma code. (#2703)
* GSdx-gui: Enable "Disable Depth Emulation" option for Direct3D11.
* GSdx-d3d: Support depth as texture.
* GSdx: Enable Texture Cache and RendererHW to support depth on Direct3D11.
* GSdx-d3d: Add support to write in depth buffer.
* Gsdx-d3d: Allow Direct3D11 to skip psm.depth on texture sampler.
* GSdx-TC11: Add support for depth formats in Direct3D11 Texture Cache.
* convert.fx port main10-16 shaders from Opengl to Direct3d11.
* spu2-x: Fix warnings regarding initializing with memset/memzero/etc... (#2682)
* onepad: Add support for the Nintendo Switch Horipad controller.
* GSdx-gui: Correct Large Framebuffer tooltip.

Download: PCSX2 Git (2018/12/10)
Source: Here

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