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EmuCR: rpcs3 rpcs3 Git (2018/11/29) is compiled. RPCS3 is an open-source Sony PlayStation 3 emulator and debugger written in C++ for Windows and Linux. The emulator has been in development since early 2011 and currently supports modern DirectX 12, Vulkan and OpenGL renderers. The emulator is capable of booting and playing a decent amount of commercial games and PlayStation 3 SDK samples. Many more titles are also becoming playable with future development by contributors.

rpcs3 Git Changelog:
* Fixes maximize window to properly update the render surface in Vulkan
* Category filter for PS1/PS2/PSP games
* Improve path to discord-rpc with non-MSVC
* rsx: Flip workarounds for applications that flip via syscall
* gl: Fix flip regression
* gl: Do not rely on driver statistics for s3TC textures; they are inconsistent.
* rsx: Fixup - undo vertex cache 'improvements'
* rsx: Pipeline barriers fixed up
* rsx: Fix insertion of execution barriers
* rsx: Re-enable fifo error reset
* fixup: Clear disabled attrib entries
* [WIP] rsx: Rebase cleanup
* rsx: Enable dynamic FIFO preprocessing
* rsx: Fixup; input attributes blob decoding
* rsx: Fixups
* rsx: Scrap the prebuffered queue approach
* fixup: It is possible for NOP commands to contain other garbage
* vk: Spec compliance.
* gl: Separate vertex env from program env
* rsx: Fix fifo draw barriers
* rsx: Fix some checks when using inlined array rendering
* rsx: Critical pipeline fixes
* rsx: Restructure programs
* rsx: Optimizations
* rsx: Fixups
* rsx: Refactor FIFO

Download: rpcs3 Git (2018/12/02) x64
Source: Here

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