EmuCR Feeds
Email Us

EmuCR: yuzuyuzu Git (2018/12/24) is complied. yuzu is a work-in-progress Nintendo Switch emulator. yuzu is an open-source project, licensed under the GPLv2 (or any later version). yuzu has been designed with portability in mind, with builds available for Windows, Linux, and macOS. The project was started in spring of 2017 by bunnei, one of the original authors of the popular Citra 3DS emulator, to experiment with and research the Nintendo Switch. Due to the similarities between Switch and 3DS, yuzu was developed as a fork of Citra. This means that it uses the same project architecture, and both emulators benefit from shared improvements. During the early months of development, work was done in private, and progress was slow. However, as Switch reverse-engineering and homebrew development became popular, work on yuzu began to take off as well.

yuzu Git Changelog:
* Merge pull request #1886 from FearlessTobi/port-4164
* yuzu, video_core: Screenshot functionality
* Merge pull request #1930 from lioncash/common
* common/quaternion: Ensure that w is always initialized
* Merge pull request #1781 from DarkLordZach/applet-profile-select
* applets: Correct event ResetTypes from OneShot to Sticky
* qt: Implement GUI dialog frontend for ProfileSelector
* am: Use ProfileSelect applet
* applets: Implement ProfileSelect applet
* qt: Register to use Qt ProfileSelector instead of default
* core: Add getter/setter for ProfileSelector in System
* frontend: Add frontend applet for ProfileSelect
* software_keyboard: Signal state changed event upon construction
* Merge pull request #1780 from DarkLordZach/controller-profiles
* configure_input_simple: Properly signal docked mode change
* configure_input: Add ConfigureInputSimple as default input UI config
* configure_input: Convert into QDialog
* configure: Use ConfigureInputSimple for Input tab
* ui_settings: Add UI setting for input profile index

Download: yuzu Git (2018/12/24)
Source:Here



Random Related Topic Refresh Related Topic

Random Related Topic Loading...

0 Comments

Post a Comment

Can't post a comment? Try This!