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EmuCR: Project 64Project64 Git (2019/01/28) is compiled. Project 64 is a proprietary Nintendo 64 emulator for Windows. It employs a plug-in system that allows third-party software developers to create their own implementation of a specified component. Project64 allows the user to play Nintendo 64 games on a computer by reading ROM images, either dumped from the read-only memory of a Nintendo 64 cartridge or created directly on the computer as homebrew. Project64 started as an exercise by Jabo and zilmar in an attempt to see if they were capable of programming a Nintendo 64 emulator. It's open source now.

Project64 Git Changelog:
* Merge pull request #1586 from shygoo/debugger-cleanup
* [Debugger] Clean up compiler warnings
* Merge pull request #1582 from LuigiBlood/64dd_exp
* [RDB] Add RDRAM Size = 8 on every 64DD game
* Handle m_RomName for disks that don't have any disk ID (use CRC instead) and also forge disk header differently for plugins.
* [RDB] Super Mario 64 Disk Version added
* Alternate calculation of "CRC" for disks that don't have IDs
* Merge pull request #1576 from LuigiBlood/64dd_load
* Fix Kyojin no Doshin name in RDB
* Translate to French the new 64DD messages
* Include 64DD games in RDB file
* Handle case where IPL ROM is not found (or not yet set up) to display an error message
* DD IPL ROM check in CN64Rom instead
* Manage 64DD IPL loading errors
* Forge 64DD Disk Header for plugins
* Handle Disk "Header" for Plugins (not forged, may be unreliable)
* Enable Disk based on what is loaded instead (fix Combo loading)
* Fix Memory leak when switching back and forth from 64DD to N64
* Set up EnableDisk when anything 64DD is being loaded
* Uninitialize g_Disk and g_DDRom to prevent exception when ending emulation of a regular ROM after playing 64DD content previously.
* Handle Loading in Progress properly (fix Main Menu refresh)
* Replace tabs with spaces
* Refactor 64DD game loading (supports custom settings and RDB)
* Handle 64DD loading from ROM Browser, Recent Games, RomInfo
* Merge pull request #1580 from Frank-74/patch-1
* Move Fixed Audio setting back to Project64.rdb

Download: Project64 Git (2019/01/28) x86

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