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EmuCR: rpcs3 rpcs3 Git (2019/01/25) is compiled. RPCS3 is an open-source Sony PlayStation 3 emulator and debugger written in C++ for Windows and Linux. The emulator has been in development since early 2011 and currently supports modern DirectX 12, Vulkan and OpenGL renderers. The emulator is capable of booting and playing a decent amount of commercial games and PlayStation 3 SDK samples. Many more titles are also becoming playable with future development by contributors.

rpcs3 Git Changelog:
* gl: Fixup - inline arrays
* vk: Spec fixups
* rsx: Typo fix
* gl: Remove GL_R 'format'. There is no GL_R format, it part of the S-T-Q-R enums for texture coordinate space
* gl: Blit fixup
* rsx: simple_array improvements
* rsx: Reimplement attrib divisor
* rsx/fp: Detect broken/NOP shaders automatically
* rsx: Reimplement MSAA transparency
* rsx: Avoid potential deadlock in FIFO_ctrl
* gl: Fix silly regression with blit dst resource readback
* rsx: Disable rtt side-effects when async compilation is ongoing. Only real renders should promote buffer state from underined to drawn, otherwise keep previous contents intact.
* rsx: Refactor index buffers

Download: rpcs3 Git (2019/01/25) x64
Source: Here

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