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EmuCR: rpcs3 rpcs3 Git (2019/06/26) is compiled. RPCS3 is an open-source Sony PlayStation 3 emulator and debugger written in C++ for Windows and Linux. The emulator has been in development since early 2011 and currently supports modern DirectX 12, Vulkan and OpenGL renderers. The emulator is capable of booting and playing a decent amount of commercial games and PlayStation 3 SDK samples. Many more titles are also becoming playable with future development by contributors.

rpcs3 Git Changelog:
* Fix UTF-8 BOM in vm.cpp
* lv2: sys_timer_usleep improvements for linux
* vk: Add LLVM8 warning for RADV drivers
* vk: Fix broken layout stream on first draw call
* rsx: Improve balancing of the offloader thread
* vk: Optimize occlusion pool management
* facepalm of the year
* rsx: Use rpcs3 thread construct for the offloader thread
* rsx: Improve profiling setup
* rsx: Rework RSX offloading
* gl: Minor API tweaks
* rsx: Reimplement vertex layout streaming
* rsx: Disable vertex cache if multithreaded memory access is enabled
* rsx: Asynchronous data transfer
* rsx: Use SSE to accelerate index buffer uploads
* vk: Refactor device management and improve driver detection
* vk: API update
* vk: Avoid some useless memory barriers
* rsx: Use explicit fma for MAD emulation
* glsl: Refactoring, cleanup and optimizations
* Remove unnecessary header includes
* CMake: Disable RTTI for jit.cpp on MSVC
* Move rsx::constants and rsx::limits to rsx_utils.h
* Add missing #includes to header files
* Split Emu/Memory into more logical headers

Download: rpcs3 Git (2019/06/26) x64
Source: Here

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