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EmuCR: Vita3KVita3K Git (2019/06/03) is complied. Vita3K is an experimental PlayStation Vita emulator for Windows, Linux and macOS. The emulator currently runs a few homebrew programs in .vpk format. No commercial games are playable.

Vita3K Git Changelog:
* Merge pull request #502 from pent0/momo
* shader/translator: Correct predicate transform range
* shader+gxm: Format
* shader: Strengthen parameter name transformation
* shader/translator: Handle src2 with f32 source case of VPCK
* shader: Correct VPCK fields
* shader/translator: Correctly place VDP source 1 and apply repeat offset
* shader/translator: Some SMLSI corrections
* shader: Remove uselss code
* shader: Update VTST fields and correct SECATTR transformation
* shader/translator: Using spv::Funcion instead of spv::Block for caching subroutines
* shader/analyzer: Invalidate a block that has it predicates being overwritten
* shader: Change parameter name behavior to only santizie the name
* shader: Use default constructor with Instruction variables
* shader/translator: Renew VMAD2 encoding with more fields
* shader: Apply modifiers on all load case
* shader/recompiler: Force coord types to always vec4
* shader/translator: Fix VMAD2 typos
* shader/constant: Correct some values on bank0 f16
* shader: Correct packing non-F32 source for storage
* shader: Fix some typos
* shader/translator: Fix VMOV bits
* shader: Correctly handle CMOV and VPCK
* shader/translator: Handling INDEXED bank
* shader/translator: Pass operand by copy
* shader/analyzer: Handle CMOV
* shader: Rewrite to use flat array
* shader: Adjust bitwise op to use UINT32
* shader/translator: Add index and integral load/store
* shader/types: Add UINT32 and type detection
* shader/disasm: Support index bank
* shader: implement bitwise-test

Download: Vita3K Git (2019/06/03)
Source:Here

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