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EmuCR:Xbox EmulatorsCxbx Reloaded Git (2019/07/29) is compiled. Cxbx-Reloaded is an emulator for running Microsoft Xbox (and eventually, Chihiro) games on Microsoft Windows. The project began life as a fork of Cxbx with added 64-bit support. Work is currently underway to backport some of the improvements from Dxbx. Cxbx-Reloaded is still pretty unstable, don't expect it to run much at this point.

Cxbx Reloaded Git Changelog:
* Merge pull request #1683 from LukeUsher/vertex-shader-register-tweaks
* Define constants + fix typos
* Fix potential stack corruption, thanks revel8n
* 3925 alpha test hack
* Fix vOffset/vScale overwritten by nv2a constants
* Treat all vertex registers as 'User Defined'
* Comment out warnings that pollute the log
* Cleanup + R12 oPos readback
* Remove R12 replace hack: VS2_X has enough registers
* 3925 fog disable hack
* Writeback vertex attributes
* Prevent new R registers being trashed
* Pass default values at SetVertexShader time
* Read registers not present in vertex buffers from SetVertexData4f registers
* Update SetVertexData4f to write it's input to shader constants
* Cleanup Register Usage detection + Remove incorrect Xbox->PC mappings (From D3D8to9)

Download: Cxbx Reloaded Git (2019/07/29)
Source: Here

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  1. Has anyone else here used this latest build? I always like updating to the latest cxbx-r build, but this release totally broke the UnleashX Dashboard for me. Had to revert to (07/28/2019) build to have it render properly. Just wondered if anyone else ran into the same issue as me


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