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EmuCR: Vita3KVita3K Git (2019/08/19) is complied. Vita3K is an experimental PlayStation Vita emulator for Windows, Linux and macOS. The emulator currently runs a few homebrew programs in .vpk format. No commercial games are playable.

Vita3K Git Changelog:
* Merge pull request #551 from pent0/format
* config: Set default of performance overlay to false
* host/state: Correct default fps and ms per frame value type
* formatting: Run clang-format
* emulator/interface: Use window shared pointer getter
* config: Turn off performance overlay by default
* emu: Add fullscreen and performance overlay
* app/init: Warn about shader interlock bug on RTX
* app/init: Disable shader interlock on RTX
* modules/SceGxm: Revert back asserts
* renderer/SceGxm: Set finish status to OK at init
* renderer/gl: Disable all tests and set viewport before clear
* renderer/gl: Flip scissor and viewport y on hardware flip
* renderer/gl: Calculate flip vector only in hardware flip
* renderer: Add hardware flip to be optional
* renderer: Add setting to dump color surface
* renderer: Disable depth test when drawing screen
* main: Reorder render and display condvar
* renderer/gl: Flip cull mode based on viewport mode
* modules/SceGxm: Subtract 1 on default viewport x,y max
* renderer/gl: Choose best y for making offset
* app: Notify condvar as soon as rendering for frame done
* renderer/gl: Revise the viewport calculation and add flipping
* shader/recompiler: Flipping the viewport with given uniform
* modules/SceGxm: Set default viewport and region clip each new scene
* renderer/gl: Rework and correct viewport translation
* modules/SceGxm: Return code on DisplayQueueAddEntry
* shader/recompiler: Do not use F16 assumption on vert finalize output
* gxm/types: Set front and back default depth func mode
* renderer/gl: Clear depth at scene beginning
* modules/SceGxm: Clamp mipcount to not lower then 0
* renderer/gl: Add mipmap
* renderer/gl: Add support for raw DXT format and swizzled DXT format
* external/glad: Update for texture compression extension
* renderer/format: Add DXT format decompression
* renderer/gl: Sync depth and stencil mode every scene begin
* renderer/sync: Make sync object more thread safe
* kernel/thread: condvar_signal doesn't lock mutex

Download: Vita3K Git (2019/08/19)

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