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EmuCR: WiiUDecaf Git (2019/09/28) is compiled. Decaf (originally called WiiU-EMU) is a researching Wii U emulation. The Wii U is a home video game console created by Nintendo and the successor to the Wii.

Decaf Git Changelog:
* Update README.md
* Update ccpp.yml
* Update README.md
* Update ccpp.yml
* tests: Fix gpu tiling test compile.
* tests: Fix compile from changes to cpu disassembly functions.
* cmake: Add missing Windows libraries.
* Replace appveyor/travis with github actions.
* common-sdl: Add missing includes.
* cpu: Remove deprecated fmt internal convert_to_int specialisation for be2_val.
* cmake: Set CMAKE_CXX_STANDARD
* decaf-qt: Initialise decaf at time of game starting.
* Update spdlog to 1.4.0
* Update fmt to 6.0.0
* cmake: Fix filesystem build on macOS.
* conan: Update dependencies.
* cmake: Only build glbinding submodule with DECAF_GL.
* decaf/debug: Check for valid address before add / remove breakpoints.
* decaf/debug_api: Verify pm4 capture state before performing action.
* cafe: Remove leftover pragma opt.
* cpu: Improvements to disassembly.
* decaf: Optimise debug API readMemory and writeMemory to check validity per page.
* decaf: Add debug API isValidVirtualAddress and getMemoryPageSize
* cpu: Fix disassembleBranchInfo
* debugui: Prevent a buggy stack from causing infinite loop.
* debugger: Fix usage of return value from decaf::debug::findClosestSymbol.
* cafe/kernel: Fix use of getCurrent*Id from non-ppc cores (such as for debugger).

Download: Decaf Git (2019/09/28)
Source: Here

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