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EmuCR:Xbox EmulatorsCxbx Reloaded Git (2019/10/30) is compiled. Cxbx-Reloaded is an emulator for running Microsoft Xbox (and eventually, Chihiro) games on Microsoft Windows. The project began life as a fork of Cxbx with added 64-bit support. Work is currently underway to backport some of the improvements from Dxbx. Cxbx-Reloaded is still pretty unstable, don't expect it to run much at this point.

Cxbx Reloaded Git Changelog:
* Merge pull request #1757 from PatrickvL/indexed_quads
* Comment-only change : Make "test-case" comment mentions consistent
* Finally fixed Indiana Jones regressions (BaseVertexIndex mustn't be enlarged when drawing indexed quads through a converted index buffer).
* Corrected arguments for indexed quad draws
* Potential fix for Indiana Jones regression?
* Addressed code review remarks, by adding explanations in comments and renaming a few arguments
* Move LowIndex and HighIndex values into DrawContext, GetVerticesInBuffer doesn't need to determine HighIndex again. Because of this, GetVerticesInBuffer has been removed, and the determination was inlined into CxbxVertexBufferConverter::Apply()
* Fix GetVerticesInBuffer for indexed draws, this might actually fix missing geometry.
* Turned ConvertedIndexBuffer into a class that in it's destructor releases the host index buffer.
* Cleanup, additional testcases and one fix for a corner-case (closing line-loops should take BaseVertexIndex into account)
* Small fixes, but not for the regression, yet.
* Cleaned up and expanded upon commented test-case
* Documented a few more known test-cases
* Speed up drawing indexed quads, by converting the indices (from ABCD quads to ABC+CDA triangles), and doing one call with those indices (instead of drawing each quad separately)

Download: Cxbx Reloaded Git (2019/10/30)
Source: Here

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