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EmuCR: BizHawkBizHawk Git (2019/12/03) is compiled. BizHawk is a A multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.

BizHawk Supported Systems
* Nintendo Entertainment System, Famicom, Famicom Disk System
* Super Nintendo Entertainment System and Super Famicom
* Nintendo 64
* Game Boy, Super Game Boy, and Game Boy Color
* Game Boy Advance
* Sony PlayStation
* Sega Master System, Game Gear, and SG-1000
* Sega Genesis
* Sega Saturn
* NEC PC Engine (AKA TurboGrafx-16), including SuperGrafx and PCE CD
* Atari 2600
* Atari 7800
* Atari Lynx
* ColecoVision
* TI-83 graphing calculator
* Wonderswan and Wonderswan Color
* Apple II

BizHawk Git Changelog:
* lua - update memory documentation to mention it defaults to system bus, fixes #1675
* some cleanup
* InputRoll - add a flag for whether the control can be toggled into HorizontalOrientation, and only enable it on tastudio
* TAStudio - expose Horizontal Orientation in non-developer builds
* WatchList - flag changes when doing column sort
* input roll - cleanup
* inputroll - simplify
* InputRoll - don't allow resizing columns to a negative width
* IControlRenderer - simplify api
* IControlRenderer - Simplify API
* GDIPlusRenderer - use the Rect overload of drawstring to control overflow instead of attemtping ot calculate it. Fixes the cutoff being way off on larger columns, and also gives a rather noticeable speed boost to tastudio
* Change IControlRenderer.MeasureString to return a SizeF instead of Size, for more accurate reporting, it was Size because that's what the GDI renderer did, but if we ever needed that again, we can easily convert to SizeF
* Fix LoadRamWatch logic, was always attempting to load it even when it was already loaded. Worse was that it was autoloading watch files anytime something interacted with it like the "add to ram watch" feature in ram search
* Ram Search - deselect watches when removing them with the delete key
* Improve logging in shader compilation (resolves #1748)
* reorder lua console log context menus

Download: BizHawk Git (2019/12/03)
Source: Here

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