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EmuCR: BizHawkBizHawk Git (2019/12/15) is compiled. BizHawk is a A multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.

BizHawk Supported Systems
* Nintendo Entertainment System, Famicom, Famicom Disk System
* Super Nintendo Entertainment System and Super Famicom
* Nintendo 64
* Game Boy, Super Game Boy, and Game Boy Color
* Game Boy Advance
* Sony PlayStation
* Sega Master System, Game Gear, and SG-1000
* Sega Genesis
* Sega Saturn
* NEC PC Engine (AKA TurboGrafx-16), including SuperGrafx and PCE CD
* Atari 2600
* Atari 7800
* Atari Lynx
* ColecoVision
* TI-83 graphing calculator
* Wonderswan and Wonderswan Color
* Apple II

BizHawk Git Changelog:
* O2Hawk: Bug Fixes, controller support
* Tastudio - fix NRE when running a .tasproj through the normal movie system, making changes, then opening tastudio
* vandal cleanups
* mame syncsettings
* Partially revert #1754, add event.onmemoryexecuteany
* O2Hawk: start displaying stuff and making sound
* Tastudio - tweak follow cursor logic in horizontal orientation
* TAStudio - fix erroenous use of RefreshTasView when hiding/showing columns
* fix recent regression if auto-load is set, and default.tasproj is the most recent movie
* Tastudio - fix ReselectCLipboard hotkey
* TAstudio - fix NRE that can happen from a sloppy right-click that causes a sloppy right-click context menu to open
* setup another a7800 config dialog to pass in dependencies
* atari7800 settings dialog - set up a pattern of constructor declaring dependencies in the constructor, rather than relying on Global variables. We should be doing this for other dialogs (and in general)
* a bit more cleanup
* a bit of cleanup
* Merge pull request #1754 from warmCabin/all-memory-execute
* remove default value for address
* unit?
* allow onmemoryexecute to have null address
* make onmemoryexecute address default to null

Download: BizHawk Git (2019/12/15)
Source: Here



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