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EmuCR: BizHawkBizHawk Git (2019/12/16) is compiled. BizHawk is a A multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.

BizHawk Supported Systems
* Nintendo Entertainment System, Famicom, Famicom Disk System
* Super Nintendo Entertainment System and Super Famicom
* Nintendo 64
* Game Boy, Super Game Boy, and Game Boy Color
* Game Boy Advance
* Sony PlayStation
* Sega Master System, Game Gear, and SG-1000
* Sega Genesis
* Sega Saturn
* NEC PC Engine (AKA TurboGrafx-16), including SuperGrafx and PCE CD
* Atari 2600
* Atari 7800
* Atari Lynx
* ColecoVision
* TI-83 graphing calculator
* Wonderswan and Wonderswan Color
* Apple II

BizHawk Git Changelog:
* Partially migrate NesLuaLibrary to ApiHawk delegation
* Migrate SnesLuaLibrary to ApiHawk delegation
* Migrate GenesisLuaLibrary to ApiHawk delegation
* Migrate GuiLuaLibrary to ApiHawk delegation
* Move Lua hacks to Lua libs
* quickNes settings - pass dependencies in
* support subneshawk for VS menu items, pass dependencies into VSSettings
* NesSyncSettingsForm - pass dependencies in and support SubNesHawk
* nes config dialogs - pass in dependencies
* NES graphics config - pass in dependencies
* N64 plugin config - pass dependencies in
* N64 plugin config code cleanup
* N64 controller config - pass dependencies in
* Intellivision config - pass dependencies in
* GB config - pass dependencies in
* GB config code cleanup
* code cleanup of config dialog files
* refactor coleco config dialog
* refactor CPC config dialogs to declare dependencies in constructor
* Add event.availableScopes(), fix LogWithSeparator, cleanup
* Fix GPGX one off hack to fix trace logger, and instead do a less bad hack in CallbackBasedTraceBuffer
* Reduce LINQ usage in Lua subsystem
* memory callbacks - log error if a scope is passed in that is not available
* cleanup
* some gpgx code cleanups
* memorycallbacks - rename domain param to scope to avoid confusion, otherwise it looks like any memory domain will do
* cleanup
* fix lua memory callback functions on cores with no system bus such as PSX
* fix double new line in lua console.log()
* remove redundant console checks in console logging methods
* Add param to IList.ToLuaTable extension and refactor bizstring.split
* another extension method for lua table creation
* Simplify some lua table creation with an extension method
* refactor LuaHelper into an extension method class, and some nitpick cleanups
* Write version to config (for migration check to be implemented later)
* Replace config bool `UseNLua` w/ enum
* O2Hawk: Keyboard support
* Merge pull request #1739 from TASVideos/lua-via-apihawk
* Partially migrate EmuHawkLuaLibrary to ApiHawk delegation
* Migrate SavestateLuaLibrary to ApiHawk delegation
* Migrate InputLuaLibrary to ApiHawk delegation
* Prepare for EmuHawk-tied libraries to delegate to ApiHawk
* Merge branch 'master' into lua-via-apihawk
* Partially migrate MainMemoryLuaLibrary to ApiHawk delegation
* Merge LuaMemoryBase into MainMemoryLuaLibrary
* Migrate MemoryLuaLibrary to ApiHawk delegation
* Copy LuaMemoryBase and merge copy into MemoryLuaLibrary
* Merge MemApiBase into MemApi
* Migrate JoypadLuaLibrary to ApiHawk delegation
* Migrate UserDataLibrary to ApiHawk delegation
* Migrate MovieLuaLibrary to ApiHawk delegation
* Migrate MemorySavestateEmuLuaLibrary to ApiHawk delegation
* Migrate EmulatorLuaLibrary to ApiHawk delegation
* Migrate GameInfoLuaLibrary to ApiHawk delegation
* Migrate SQLLuaLibrary to ApiHawk delegation

Download: BizHawk Git (2019/12/16)
Source: Here



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