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EmuCR: BizHawkBizHawk Git (2020/01/27) is compiled. BizHawk is a A multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.

BizHawk Supported Systems
* Nintendo Entertainment System, Famicom, Famicom Disk System
* Super Nintendo Entertainment System and Super Famicom
* Nintendo 64
* Game Boy, Super Game Boy, and Game Boy Color
* Game Boy Advance
* Sony PlayStation
* Sega Master System, Game Gear, and SG-1000
* Sega Genesis
* Sega Saturn
* NEC PC Engine (AKA TurboGrafx-16), including SuperGrafx and PCE CD
* Atari 2600
* Atari 7800
* Atari Lynx
* ColecoVision
* TI-83 graphing calculator
* Wonderswan and Wonderswan Color
* Apple II

BizHawk Git Changelog:
* account for new name of PSX controller in controller config, delete standard controller image since we no longer have variable name controllers anyway, fixes #1814
* fix controller config image for SMS
* Convert SMS settings to use GenericCoreConfig (#1816)
* Make Roslyn Analyzers opt-in at compile-time (resolves #1813)
* MSXHawk: cleanup and bug fixes
* add default controls for vectrex
* put BizHawk.Common back to framework for now, fixes Enum properties used in the PropertyGrid throwing exceptions about not being able to find System.ComponentModel
* vectrex - hide settings tab since there are no settings
* Virtualpad - Saturn - add previous and next buttons to console buttons, fixes #1703
* Virtualpad - use a reasonable size for the standard controller
* rename SatSchema.cs to SaturnSchema.cs
* nitpick some virtual pad schema class names
* misc cleanups in DiscoHawk
* convert Config.cs from fields to properties
* rename config variable to match type name
* TasSTateManager - at least consolidate the Global usage problem, until there's a solution to be found
* pass config settings into TasSTateManager instead of using Global.Config, now TasMovie incorreclty uses Global.Config, but that's a step
* move some lua console settings from config to console with ConfigPersist
* PathEntry - some cleanups
* cleanup MessagePosition.cs
* rename config file to match class
* consistent variable naming in config.cs
* Enable SA1206 and fix noncompliance
* Enable SA1209 and fix noncompliance
* Enable SA1200 and fix noncompliance
* Enable SA1123 and fix noncompliance
* Enable SA1115 and fix noncompliance
* Enable SA1113 and fix noncompliance
* Enable SA1106 and fix noncompliance
* Enable SA1504 and fix noncompliance
* Por que no los dos?
* MSXHawk: joystick controls
* revert back to 1024 * 1024, but in a way that makes stylecop happy
* Break off rewind config variables into their own class
* MSXHawk: audio
* Enable SA1139 and fix noncompliance
* Migrate remaining StyleCop config and enable StyleCop analyzer
* MSXHawk:Start loading roms
* Cleanup some more files
* Use SolutionDir to make relative paths absolute
* Configure StyleCop (not running) and revert using-inside-namespace
* MSXHawk: allocate memory because pointers may be bad due to garbage collection somehow


Download: BizHawk Git (2020/01/27)
Source: Here



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