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EmuCR: DolphinDolphin Git 5.0-11420 is compiled. This is the trunk of Dolphin Project. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. It has a partial Wii support and plays most Gamecube games.

Dolphin Git changelog:
* Merge pull request #8362 from GerbilSoft/feature/string-optimizations.2019-09-11
* IsSettingSaveable.cpp: Significant code size reduction.
* Use pre-increment for iterators instead of post-increment.
* Use std::istringstream or std::ostringstream instead of std::stringstream where possible.
* InputConfig::LoadConfig(): Convert num[] to an array of std::string_view.
* GLExtensions.cpp: Use arrays of `const char *const` instead of `std::string`.
* OGL/Render.cpp, InitDriverInfo(): Use std::string_view to eliminate string copies.
* GetSysMenuVersionString(): Use a char instead of std::string for the region letter.
* PowerPC.cpp: No need to explicitly initialize ppcState.
* VolumeVerifier.cpp: Verify that the string arrays are sorted before using std::binary_sort().
* VolumeVerifier.cpp: Use arrays of string_view objects instead of strings.
* Merge pull request #8495 from stenzek/windows-arm64
* Compile fixes for Windows-on-ARM64
* Add an ARM64 target to Visual Studio projects
* Add a Win32 NoGUI platform and project

Download: Dolphin Git 5.0-11420 x64
Download: Dolphin Git 5.0-11420 Android
Source: Here



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