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EmuCR: yuzuyuzu Git (2020/01/01) is complied. yuzu is a work-in-progress Nintendo Switch emulator. yuzu is an open-source project, licensed under the GPLv2 (or any later version). yuzu has been designed with portability in mind, with builds available for Windows, Linux, and macOS. The project was started in spring of 2017 by bunnei, one of the original authors of the popular Citra 3DS emulator, to experiment with and research the Nintendo Switch. Due to the similarities between Switch and 3DS, yuzu was developed as a fork of Citra. This means that it uses the same project architecture, and both emulators benefit from sharead improvements. During the early months of development, work was done in private, and progress was slow. However, as Switch reverse-engineering and homebrew development became popular, work on yuzu began to take off as well.

yuzu Git Changelog:
* Merge pull request #3239 from ReinUsesLisp/p2r
* shader/p2r: Implement P2R Pr
* shader/r2p: Refactor P2R to support P2R
* Merge pull request #3248 from ReinUsesLisp/vk-image
* vk_image: Avoid unnecesary equals
* vk_image: Add an image object abstraction
* Merge pull request #3249 from ReinUsesLisp/vk-staging-buffer-pool
* vk_staging_buffer_pool: Initialize last epoch to zero
* vk_staging_buffer_pool: Add a staging pool for temporary operations
* Merge pull request #3250 from ReinUsesLisp/empty-fragment
* gl_rasterizer: Allow rendering without fragment shader
* Merge pull request #3228 from ReinUsesLisp/ptp
* shader/texture: Implement TLD4.PTP
* shader/texture: Enable arrayed TLD4
* gl_shader_decompiler: Rename "sepparate" to "separate"
* shader/texture: Implement AOFFI for TLD4S
* shader/texture: Remove unnecesary parenthesis

Download: yuzu Git (2020/01/01)
Download: yuzu Canary Git (2020/01/01)

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