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EmuCR: BizHawkBizHawk Git (2020/02/03) is compiled. BizHawk is a A multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.

BizHawk Supported Systems
* Nintendo Entertainment System, Famicom, Famicom Disk System
* Super Nintendo Entertainment System and Super Famicom
* Nintendo 64
* Game Boy, Super Game Boy, and Game Boy Color
* Game Boy Advance
* Sony PlayStation
* Sega Master System, Game Gear, and SG-1000
* Sega Genesis
* Sega Saturn
* NEC PC Engine (AKA TurboGrafx-16), including SuperGrafx and PCE CD
* Atari 2600
* Atari 7800
* Atari Lynx
* ColecoVision
* TI-83 graphing calculator
* Wonderswan and Wonderswan Color
* Apple II

BizHawk Git Changelog:
* bump mgbahawk version
* mGBA trace logging
* More work on AutoGenConfig
* Tastudio - some reorg
* when loading GB/GBC movies, store the core and auto-switch between gamebatte and gbHawk, fixes #1805
* cleanup variable naming in IMovieSession
* separate out lua and ram watch on screen message lists so they can't clobber each other, fixes #1831
* do non-timeline movie state logic after the core is loaded, fixes input display when loading a state in read-only mode, which has been broken since 2014
* MovieSession - rename hacky step 1 and 2 to meaningful names
* Movie Session - move some logic out of hacky step 1 and into hacky step 2
* MovieSession - cleanup
* delete unused code in MovieSession
* meh
* properly delete working types
* Revert "Remove WorkingTypes from compilation"
* Remove WorkingTypes from compilation
* update mgba to 0.8
* mame: test

Download: BizHawk Git (2020/02/03)
Source: Here

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