EmuCR Feeds
Email Us

EmuCR: BizHawkBizHawk Git (2020/02/23) is compiled. BizHawk is a A multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.

BizHawk Supported Systems
* Nintendo Entertainment System, Famicom, Famicom Disk System
* Super Nintendo Entertainment System and Super Famicom
* Nintendo 64
* Game Boy, Super Game Boy, and Game Boy Color
* Game Boy Advance
* Sony PlayStation
* Sega Master System, Game Gear, and SG-1000
* Sega Genesis
* Sega Saturn
* NEC PC Engine (AKA TurboGrafx-16), including SuperGrafx and PCE CD
* Atari 2600
* Atari 7800
* Atari Lynx
* ColecoVision
* TI-83 graphing calculator
* Wonderswan and Wonderswan Color
* Apple II

BizHawk Git Changelog:
* Apple II - add status of black/white apple keys to savestates
* update virtu.dll
* (testing) Re-add s
* Retarget Virtu to .NET Standard 2.0 + .NET Core 3.1
* Migrate Virtu.csproj to new format
* Reorganise *.props
* Cleanup Virtu project file
* delete unused KeyTurbo.cs and misc small cleanups to InputAdapters
* oops
* Client.Common cleanups - mostly using higher language features
* delete BizInstaller, it was never finished, and on no pace to actually be finished, and installing an emulator is dumb
* delete 8 year old attic files. We can ressurect the attic if need be, but I think these things are officially bit rotted
* cleanups in Bizware, mostly higher language features like null propagation and expression bodies
* O2 - remove peek/poke methods
* a7800 - misc simplifications, remove mapperBase peek/poke methods since they weren't being used and did not differ from read/write on any mapper
* Apple II - refactor states to use Serializer (#1859)
* GBHawk linked modes: implement power button
* GBHawk: Implement power button
* update mgba submodule
* add mem watchpoints to mgba

Download: BizHawk Git (2020/02/23)
Source: Here

Random Related Topic Refresh Related Topic

Random Related Topic Loading...


Post a Comment

Can't post a comment? Try This!