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EmuCR: BizHawkBizHawk Git (2020/03/16) is compiled. BizHawk is a A multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.

BizHawk Supported Systems
* Nintendo Entertainment System, Famicom, Famicom Disk System
* Super Nintendo Entertainment System and Super Famicom
* Nintendo 64
* Game Boy, Super Game Boy, and Game Boy Color
* Game Boy Advance
* Sony PlayStation
* Sega Master System, Game Gear, and SG-1000
* Sega Genesis
* Sega Saturn
* NEC PC Engine (AKA TurboGrafx-16), including SuperGrafx and PCE CD
* Atari 2600
* Atari 7800
* Atari Lynx
* ColecoVision
* TI-83 graphing calculator
* Wonderswan and Wonderswan Color
* Apple II

BizHawk Git Changelog:
* Add BizHawk.WinForms.Controls reference to external tools
* fix loading of 83P (ti-83) files from zip from the recent menu
* Nitpick
* simplify CheatList.Sort using OrderBy extension method
* fix typo in GambatteLink file
* Simplify some core name shenanigans with an extension method
* simplify ToolManager.GenerateDefaultCheatFilename
* Simplify TI83KeyPad.cs
* VirtualPadDiscManager - remove some unused code and other cleanups
* Move Global controller adapters into InputManager, it's a step in the right direction
* Make InputManager not static, but make a static instance in globals, phase 1 of some refactoring
* InputManager - pass some dependencies into SyncControls
* fix typo in Global property
* Make Global fields into properties, a bit of cleanup
* FirmwareManager - don't use Global, pass in actual dependencies
* FirmwareManager - replace query syntax with LINQ expressions. Query syntax is a pain unless you really need it
* PathEntryCOlleciton use this instead of Global reference to this, sheesh
* CoreFileProvider - pass dependencies in, instead of using Globals
* Move DefaultIniPath property to Config, and delete PathManager.cs
* move some PathManager methods to a PathUtils class in BizHawk.Common
* Path extensions - address nullability in a few places
* move most logic from PathManager to extension methods in BizHawk.Common
* Remove PathManager code that had dependencies on Globals (#1881)
* quicknes: add jetson's to blacklist
* remove unused GameInfo parameter in some core constructors
* oops, meant to check this in
* remove CoreComm.Clone(), it is now safe to pass around into subcores
* refactor CoreFileProvider instantiation, require ICoreFileProvider in CoreComm constructor and remove setter for CFP
* delete some vestigial coreComm/CoreFileProvider code
* fix CoreComm documentation
* refactor CoreComm usage in remaining cores
* refactor CoreComm usage in sega cores
* refactor CoreComm usages in more cores
* refactor CoreComm usage in nes cores
* remove coreComm from N64 core
* refactor CoreComm usage in GBHawk and related cores
* refactor CoreComm usage in some Gameboy cores
* refactor CoreComm usage in more cores
* refactor coreComm in waterbox
* refactor CoreComm usage in atari cores
* refactor CoreComm usages in Computer cores
* remove CoreComm from MAME, easily added back if firmware is needed
* remove CoreComm from IEmulator, and remove it from NullEmulator

Download: BizHawk Git (2020/03/16)
Source: Here



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