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EmuCR: CitraCitra Git (2020/04/18) is released. This is the trunk of Citra Project. Citra is an experimental open-source Nintendo 3DS emulator/debugger written in C++. At this time, it only emulates a very small subset of 3DS hardware, and therefore is only useful for booting/debugging very simple homebrew demos. Citra is licensed under the GPLv2. Refer to the license.txt file included.

Citra Git Changelog:
* Merge pull request #4908 from hamish-milne/feature/savestates-2
* Correctly register AddressArbiter as a type of WakeupCallback
* Merge branch 'master' into feature/savestates-2
* Fixed NWM not responding
* Remove the build type from the bin path
* Merge branch 'master' into feature/savestates-2
* Fix clang format
* Fix the merge
* Merge remote-tracking branch 'upstream/master' into feature/savestates-2
* Show save/load errors to the user
* Merge remote-tracking branch 'upstream/master' into feature/savestates-2
* Merge branch 'master' into feature/savestates-2
* Attempt to improve save/load during frame advance
* Fix button state not persisting between loads
* Attempt to fix network bug
* Allow GDB debugging through loads
* Add a couple of useful SVC logs
* Fix mic sharedmemory not being deallocated
* Add disk archive serialization (fix crash in driver renegade etc.)
* Sync GPU state after loading (fix FE terrain bug)
* Fix clang format
* Attempt to fix mac and linux builds
* Fix VFP registers serialization (0 fps when loading etc.)
* Fix memory region serialization (OSK crash)
* Fix crashes when loading with cameras active
* Added save + load hotkeys
* Fixed TAS movie serialization
* Reconnect cheat_engine during load
* Use placeholders for serialized paths
* Attempt to fix crashes with LLE applets

Download: Citra Git (2020/04/18) x64
Source: Here



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