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DuckStation Git (2020/04/06) is complied. Fast-ish PlayStation 1 emulator for PC and Android.

* CPU Recompiler/JIT (x86-64 and AArch64)
* Hardware (D3D11 and OpenGL) and software rendering
* Upscaling and true colour (24-bit) in hardware renderers
* "Fast boot" for skipping BIOS splash/intro
* Save state support
* Windows and Linux support - macOS may work, but not actively maintained
* Supports bin/cue images, raw bin/img files, and MAME CMD formats.
* Direct booting of homebrew executables
* Digital and analog controllers for input (rumble is forwarded to host)
* Qt and SDL frontends for desktop
* Qt frontend has graphical configuration, and controller binding
* Automatic content scanning - game titles/regions are provided by redump.org

DuckStation Changelog:
* HostInterface: Fix crash on startup with controller connected
* Build: Compile cubeb in C++14 mode on MSVC
* CDROM: Don't use valid bit for last subq, read on reset
* CDROM: Defer setting reading/playing bit until sector is read
* Android: It builds again, but needs a lot more work
* Common/Event: Add unit tests
* HostInterface: Make SetUserDirectory() overridable by frontends
* CommonHostInterface: Simplify fullscreen toggle
* Qt: Implement render-to-seperate-window and render-to-main toggle
* Common: Port Event class from YBaseLib over
* INISettingsInterface: Make constructor parameter a std::string

Download: DuckStation Git (2020/04/06)

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