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DuckStation Git (2020/04/27) is complied. Fast-ish PlayStation 1 emulator for PC and Android.

* CPU Recompiler/JIT (x86-64 and AArch64)
* Hardware (D3D11 and OpenGL) and software rendering
* Upscaling and true colour (24-bit) in hardware renderers
* "Fast boot" for skipping BIOS splash/intro
* Save state support
* Windows and Linux support - macOS may work, but not actively maintained
* Supports bin/cue images, raw bin/img files, and MAME CMD formats.
* Direct booting of homebrew executables
* Digital and analog controllers for input (rumble is forwarded to host)
* Qt and SDL frontends for desktop
* Qt frontend has graphical configuration, and controller binding
* Automatic content scanning - game titles/regions are provided by redump.org

DuckStation Changelog:
* Qt: Add option for memory card type/mode
* SDL: Add option for memory card type
* System: Support per-game memory cards
* Common/String: Support casting to std::string_View
* GPU/D3D11: Restore API state after updating settings
* GPU: Truncate sprite/rectangle positions to 12 bits before rendering
* Qt: Add "New..." to input profile save button
* SDL: Only enable D3D11 break-on-error when debugger attached
* Qt: Only enable D3D11 break-on-error when debugger attached
* GPU/HW: Don't emit dual-source colour writes on opaque pass
* Common/BitField: Fix off-by-one error for signed types
* GPU/HW: Fix too-large polygon culling

Download: DuckStation Git (2020/04/27)

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