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EmuCR: GLideN64GLideN64 Git (2020/04/27) is compiled. GLideN64 is a new generation, open-source graphics plugin for N64 emulators

GLideN64 Git Changelog:
* Merge branch 'master' of https://github.com/gonetz/GLideN64
* Correct LLETriangle ctor
* LLETriangle: use m_flushed flag properly.
* Correct LLETriangle::start - set gSP.texture.tile to tile set for the triangle.
* LLETriangle : force flush triangles if tile is changed.
* LLETriangle::draw: correct Z for G_ZS_PRIM mode.
* Replace doubles by 32bit floats in LLETriangle::draw.
* LLE triangle: set vertex depth to 0 when triangle command does not use depth.
* New LLE render.
* GLideNUI-wtl: Fix MSAA saving and Dithering checkboxes
* GLideNUI-wtl: Fix save to custom ini
* GLideNUI-wtl: Do not flush on each change, so turn off auto flush
* GLideNUI-wtl: Save to custom.ini
* GLideNUI-wtl: fix white space
* GLideNUI-wtl: Make sure clearing of selected font on load
* GLideNUI-wtl: in loading language, replacing new line was only replacing \
* Fix VS2013 compatibility and some other inconsistencies
* GLideNUI-wtl: Fix a couple oversights
* appveyor.yml: Remove "type" field
* GLideN64-wtl: Fix MSAA
* GLideNUI-wtl: Fix windowed resolution handling

EmuCR: GLideN64

Download: GLideN64 Git (2020/04/27)
Source: Here

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