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EmuCR: BizHawkBizHawk Git (2020/05/25) is compiled. BizHawk is a A multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.

BizHawk Supported Systems
* Apple II
* Atari
* Video Computer System / 2600
* 7800
* Lynx
* Bandai WonderSwan + Color
* CBM Commodore 64
* Coleco Industries ColecoVision
* Mattel Intellivision
* PC Engine / TurboGrafx-16 + SuperGrafx + CD
* Neo Geo Pocket + Color
* Nintendo
* Famicom / Nintendo Entertainment System + FDS
* Game Boy + Color
* Game Boy Advance
* Nintendo 64
* Super Famicom / Super Nintendo Entertainment System
* Virtual Boy
* Sega
* Game Gear
* Genesis + 32X + CD
* Master System
* Pico
* Saturn
* SG-1000
* Sinclair ZX Spectrum
* Sony Playstation (PSX)
* Texas Instruments TI-83
* Uzebox
* More coming soon..?

BizHawk Git Changelog:
* move some logic out of TasLagLog that belongs at the caller level
* SubGBHawk: no longer add vblank count to header
* ToTasMovie() extension method - remove vestigial default bool param
* use MovieService more
* Tastudio - don't show inaccurate core nag, if a movie is already loaded, since the movie has the inaccurate core in sync settings, this royal jacks things up
* Recent menus - add freeze/unfreeze icons to the freeze menu, hopefully will help it be more noticeable when the mode has changed from a misclick
* Cleanup VRAM access glitch
* Cleanup unused libretro shader code
* GBHawk: ppu refactor for window and bus
* SubGBHawk: use cycle count to correctly track time
* BkmControllerAdapter - simplify and get rid of legacy support for random buttons, not such a good idea on an importer
* fix layout of bsnes registers fetch payload (broken in 36be9e9fc760ed5f4d30407b0e89a10905cf4f0a). fixes #2040
* Unify ApiContainer instantiation
* Make this WriteLine in FrameBufferResized conditional on DEBUG
* Make gamedb's WriteLine flooding conditional on DEBUG

Download: BizHawk Git (2020/05/25)
Source: Here

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