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EmuCR: CitraCitra Git (2020/05/09) is released. This is the trunk of Citra Project. Citra is an experimental open-source Nintendo 3DS emulator/debugger written in C++. At this time, it only emulates a very small subset of 3DS hardware, and therefore is only useful for booting/debugging very simple homebrew demos. Citra is licensed under the GPLv2. Refer to the license.txt file included.

Citra Git Changelog:
* Merge pull request #5335 from lioncash/nullopt
* gl_shader_manager: Make use of std::nullopt where applicable
* Merge pull request #5336 from lioncash/constexpr
* gl_rasterizer_cache: Make use of if constexpr in MortonCopyTile()
* Merge pull request #5230 from B3n30/circumvent_apple_intel_hw_shader_issue
* clang-format fix
* fix typo; updated comment about apples bad driver
* Add flag to disable seperable shaders for osx Intel GPUs. Default is false
* Merge pull request #5231 from hamish-milne/fix-address-arbiter-serialization
* CR actions
* Clean up the Callback (don't store a shared_ptr to parent)
* Fix clang format
* Fix Address Arbiter serialization
* Merge pull request #5264 from lioncash/gen
* gl_shader_gen: Make use of fmt where applicable
* Merge pull request #5262 from lioncash/fmt
* gl_shader_decompiler: Make use of fmt with the decompiler

Download: Citra Git (2020/05/09) x64
Download: Citra Canary Git (2020/05/09) x64
Source: Here

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