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EmuCR: PPSSPPPPSSPP Git (2020/05/18) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.

PPSSPP Git Changelog:
* Merge pull request #12923 from unknownbrackets/ui-reporting
* Vulkan: Verify scissor as well.
* Vulkan: Add asserts to catch no viewport render.
* UI: Take reporting screenshot at frame end.
* Merge pull request #12922 from unknownbrackets/gpu-centralize
* Vulkan: Stop merge at clear/touched read only.
* Vulkan: Make merge pass a bit easier to read.
* GLES: Fix invalidation of backbuffer.
* Vulkan: Generalize dependency tracking.
* GLES: Add dependency tracking for render passes.
* GPU: Centralize framebuffer download.
* Vulkan validation: Switch to the new Khronos validation layer shipping with recent SDKs.
* Merge pull request #12920 from hrydgard/remove-audio-resampling-setting
* Buildfix
* Remove the Audio Resampling setting (now always on). Having it off is not useful because it'll never sync up perfectly over time.
* Merge pull request #12486 from iota97/dpad
* u8_clamp clean up
* Squash commit
* Merge pull request #11876 from AreaScout/master
* Fix: touchscreen evens on upcomming SDL2 versions which includes the same functionality but inside the library
* Revert the loop check in StereoResampler, new one could accidentally keep looping when underrun severely (like if emulation stopped).
* Merge pull request #12919 from sum2012/master
* Add more debug info in scePsmfPlayerStart
* Merge pull request #12905 from unknownbrackets/postshader
* GPU: Allow each shader in chain to have settings.
* UI: Translate shader setting names.
* GPU: Keep last output size in chained postshaders.
* GPU: Prevent infinite loops in postshader chains.
* GPU: Force nearest only for the upscaling filter.
* GPU: Move calculating render res to presentation.
* GPU: Allow postshaders to have parents.
* GPU: Update postshader uniforms for each.
* GPU: Process all postshader pipelines.
* GPU: Cleanup a comment, we use shorts now.
* GPU: Move things around to be per postshader.
* Merge pull request #12918 from hrydgard/ui-minor
* Make the IsValidPBP DISC_ID check a bit more lenient. Fixes an issue where some homebrew would no longer show in the list.
* Fix homebrew store button to work even after changing grid layouts (it lost its click handler)
* Fix a crash bug in homebrew store
* Merge pull request #12917 from hrydgard/remove-custom-atomic-code
* Remove our custom atomics code entirely.
* Convert atomic code in core and ConsoleListener to use C++ atomics
* Merge pull request #12916 from hrydgard/more-samplerate-fixes
* Reduce the SDL audio buffer size, 2048 is a bit excessive. Port the changes to the Qt SDL code.
* StereoResampler: Make sure the target buffer size is large enough, taking SYSPROP_AUDIO_FRAMES_PER_BUFFER into account.
* Rename things to make more sense.
* StereoResampler: Use C++ atomics
* Add some vaguely interesting stats
* SDL: If we get an audio device with a different freq than 44100, that's actually OK.
* Merge pull request #12914 from unknownbrackets/arm64jit
* arm64jit: Track writable and non-writable pointers.
* arm64jit: Minor cleanup.
* Merge pull request #12915 from unknownbrackets/minor
* Mp4: Cleanup some parameters.
* cmake: Fix rpi4 build on newer gcc.
* GPU: Fix an overflow loading old save states.
* GLES: Specify buffer type just to be safe.

EmuCR: PPSSPP

Download: PPSSPP Git (2020/05/18) x64
Download: PPSSPP Git (2020/05/18) Android
Source: Here



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