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EmuCR: BizHawkBizHawk Git (2020/06/06) is compiled. BizHawk is a A multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.

BizHawk Supported Systems
* Apple II
* Atari
* Video Computer System / 2600
* 7800
* Lynx
* Bandai WonderSwan + Color
* CBM Commodore 64
* Coleco Industries ColecoVision
* Mattel Intellivision
* PC Engine / TurboGrafx-16 + SuperGrafx + CD
* Neo Geo Pocket + Color
* Nintendo
* Famicom / Nintendo Entertainment System + FDS
* Game Boy + Color
* Game Boy Advance
* Nintendo 64
* Super Famicom / Super Nintendo Entertainment System
* Virtual Boy
* Sega
* Game Gear
* Genesis + 32X + CD
* Master System
* Pico
* Saturn
* SG-1000
* Sinclair ZX Spectrum
* Sony Playstation (PSX)
* Texas Instruments TI-83
* Uzebox
* More coming soon..?

BizHawk Git Changelog:
* use Session.Settings more in movie classes now that it is never null
* Move MovieService.Get to IMovieSession, and require an IMovieSession in Bk2Movie and TasMovie ctors, refactor accordingly
* fix an NRE I caused in movie code. The old code was wrong, this one is better
* rename method to try to better describe what it does
* Create SECURITY.md
* Move core selection menus out of Designer
* Make use sram default in some cores that have this as an option
* MovieConccersionExtensionTests - use DataRow and add more scenarios
* move MovieConversionExtensions
* Update Version project name in source control versioning script
* move methods for Log copying from ITasMovie to IMovie. This bloats the IMovie contract more, but this allows for converting from one IMovie to another without an IEmulator dependency. Refactor conversion extensions to use these methods and remove emulator and movie session dependencies
* Rename Verison to BizHawk.Version, fixes #2101
* Fix gb roms running without bios

Download: BizHawk Git (2020/06/06)
Source: Here

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