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EmuCR: yuzuyuzu Git (2020/07/21) is complied. yuzu is a work-in-progress Nintendo Switch emulator. yuzu is an open-source project, licensed under the GPLv2 (or any later version). yuzu has been designed with portability in mind, with builds available for Windows, Linux, and macOS. The project was started in spring of 2017 by bunnei, one of the original authors of the popular Citra 3DS emulator, to experiment with and research the Nintendo Switch. Due to the similarities between Switch and 3DS, yuzu was developed as a fork of Citra. This means that it uses the same project architecture, and both emulators benefit from sharead improvements. During the early months of development, work was done in private, and progress was slow. However, as Switch reverse-engineering and homebrew development became popular, work on yuzu began to take off as well.

yuzu Git Changelog:
* Merge pull request #4359 from ReinUsesLisp/clamp-shared
* renderer_{opengl,vulkan}: Clamp shared memory to host's limit
* Merge pull request #4360 from ReinUsesLisp/glasm-bar
* gl_arb_decompiler: Execute BAR even when inside control flow
* Merge pull request #4361 from ReinUsesLisp/lane-id
* decode/other: Implement S2R.LaneId
* Merge pull request #4306 from ReinUsesLisp/bsd-network
* core/network: Add network abstraction
* Merge pull request #4324 from ReinUsesLisp/formats
* video_core: Rearrange pixel format names
* video_core: Fix DXT4 and RGB565
* video_core/format_lookup_table: Add formats with existing PixelFormat
* video_core: Fix B5G6R5_UNORM render target format
* video_core: Fix B5G6R5U
* video_core: Implement RGBA32_SINT render target
* video_core: Implement RGBA32_SINT render target
* video_core: Implement RGBA16_SINT render target
* video_core: Implement RGBA8_SINT render target
* video_core: Implement RG32_SINT render target
* video_core: Implement RG8_SINT render target and fix RG8_UINT
* video_core: Implement R8_SINT render target
* video_core: Implement R8_SNORM render target
* video_core/surface: Remove explicit values on PixelFormat's definition
* video_core/surface: Reorder render target to pixel format switch
* Merge pull request #4168 from ReinUsesLisp/global-memory
* gl_arb_decompiler: Use NV_shader_buffer_{load,store} on assembly shaders

Download: yuzu Git (2020/07/21)
Source:Here

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