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EmuCR: rpcs3 rpcs3 Git (2020/08/29) is compiled. RPCS3 is an open-source Sony PlayStation 3 emulator and debugger written in C++ for Windows and Linux. The emulator has been in development since early 2011 and currently supports modern DirectX 12, Vulkan and OpenGL renderers. The emulator is capable of booting and playing a decent amount of commercial games and PlayStation 3 SDK samples. Many more titles are also becoming playable with future development by contributors.

rpcs3 Git changelog:
* glsl: Properly implement shadow filtering when running emulated shadow compare
* vk: Fix depth format mismatch detection in copy_image
* Debugger: Replace SPU register perefix '$' with 'r'
* tcp_timeout_monitor deadlock fix (#8783)
* Fix some warnng in lv2.cpp
* Restore some code
* Use g_fxo for progress_dialog_server
* Fix UB in Emulator::Load
* Implement HLE cellSpursAddUrgentCommand
* Log PRX segment end for usage with kernel explorer
* PPU: log LR in HLE functions
* SPU: Fix events ACK, minor optimizations (#8771)
* RPCN Client (#8663)
* vk: Fix some minor spec violation
* vk: Add some more diagnostic messages for unoptimized image transfer setups
* rsx: Fix format matching when aggregating textures
* vk: Fix some missing render target declarations
* rsx: Refactor and improve image memory manipulation routines
* vk: Implement transport for D24S8_FLOAT data
* rsx: Do not create depth textures as blit engine targets.
* rsx: Separate uint depth formats from float depth formats
* rsx: Basic support for creating depth float formats
* Add Nekotekina skin (#8776)
* Forces MSVC Toolkit to 14.25.28610 in Azure Pipelines

Download: rpcs3 Git (2020/08/29) x64
Source: Here

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