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EmuCR: PCSX2PCSX2 Git (2020/09/21) is compiled. PCSX2 is an open source PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.

PCSX2 Git Changelog:
* ci: Validate VS filter files in buiild
* SPU2: Set sample rate correctly for PS1 mode (#3532)
* CDVD: Revert change from CDVD merge which broke a few things.
* lilypad: Default.ini
* Lilypad: Remove saveStateIndex.
* lilypad: Remove disableScreenSaver from Linux too.
* lilypad: Remove saveStateTitle and leftovers TitleHackWndProc, PCSX2_overrideConfig.
* lilypad: Remove escapeFullscreenHack fully.
* lilypad: Remove disableScreenSaver fully.
* lilypad: Remove closeHack fully, remove autoAnalog.
* lilypad: Remove psx/ps1 emulator compatibility.
* GSdx-Capture: Abort capture if an invalid directory is given
* GSdx-GUI: Add wchar_t variant of ComboBoxAppend
* Capture: Share filename between GSdx and Spu2-x
* GSdx-Capture: Append a missing .avi extension
* GSdx-gui: Properly grays out Dithering(PgDn) in software and none renderers. (#3722)
* ci: Resolve git-submodules related Actions warning
* FW: fix FWirq callback bug
* FW: clang-format
* FW: merge into core, simplify setup and config
* FW: including back some references
* FW: removing initial references
* ci: Increase verbosity on msbuild logs - includes timing information and such
* Add github actions status badges to readme
* ci: Cache submodules and fix artifact naming
* Build: Fix filters, again.
* CDVD: fix conflicts merging
* IPC: return an error when packet is too big
* IPC: per user tmp folder in macOS + logic bugs
* IPC: conform to the XDG base specification on linux
* IPC: updating IPCMsg doc
* IPC: reply datagram splittage
* IPC: timeout on read/write operations
* IPC: query datagram splitting
* IPC: implement better error handling
* IPC: perform memory checks, virtually no perf hit
* IPC: implement batch command processing
* IPC: original socket ipc implementation
* VS Project: Fix filters
* ci appveyor/travis: Build only master branch.
* CDVD: remove non-fatal logging
* CDVD: remove disc selector dialog
* CDVD: safety fixes on hard swaps
* CDVD: clang-format
* CDVD: polishing rebase and fixing nullptr bug
* CDVD: reproducing old behavior, boot in BIOS if invalid drive found
* CDVD: check if CDVD thread is already open
* CDVD: drive selection submenu and OS-specific fixes
* CDVD: ensure thread/state is ok before proceeding
* CDVD: merging and removing remnants of plugin
* CDVD: add menu item for discReader and gui for drive selection
* gsdx-gui: Add dithering option go linux gtk gui too.
* GSdx-gui: Add dithering option to windows gui. (#3706)
* recording: Disable currently active frame advancing when opening a different recording
* recorrding: Resolve issues with starting a new file
* recording: Rearrangements + Formatting
* recording: Lock frameCounter incrementation on initial recording file load or during full/fast boot
* recording: Handle mode toggle in InputRecordingControls
* recording: Handle Boots & Savestates similarly
* recording: Rework Frame Value & Undo Count Functions
* recording: Recording mode-based refactors
* recording: Resolve issues discovered while testing around savestate handling
* recording: Recording controls rename and refactor to attempt to simplify
* HostFS: free fds when shutting down vm (#3671)
* GSdx: Purge International Star Soccer Hack
* build.sh/cmake: Remove OPENCL_API flag.
* 3rdparty: Remove opencl lib source files.
* vcxproj/vsprops/sln: Remove opencl 3rdparty libs.
* gsdx-hw: Remove opencl code and files from gsdx.
* build.sh: Remove opencl.
* cmake: Remove opencl.
* vcxproj: Remove opencl.
* tools: Remove dynacrchack source files.
* gsdx-hw: Remove DynamicCrcHack feature.
* DMAC: Improve DMA Stall handling (#3701)

Download: PCSX2 Git (2020/09/21)
Source: Here

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