EmuCR Feeds
Email Us

EmuCR: PCSX2PCSX2 Git (2020/11/01) is compiled. PCSX2 is an open source PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.

PCSX2 Git Changelog:
* Remove references to dev9ghzdrk. If dev9 is built in, we need to always do the setcap check when not disabled, not just if dev9ghzdrk is built.
* DEV9: remove unneeded error message
* DEV9: fix wide char conversion & review fixes
* DEV9: misc formatting
* DEV9: integrate lean and mean and rebase with spu2
* DEV9: windows support unicode fixes
* DEV9: windows support mostly done, unicode thingies to fix
* DEV9: bugfix on linux when no if, config revamp
* DEV9: updated license headers and clang-format
* DEV9: add back configure GUI
* DEV9: implement lifecycle callbacks
* DEV9: initial merge complete
* DEV9: including back initial original references
* DEV9: initial work on merge, removing references
* GameDB: Added patch for Black NTSC-J to fix collisions
* GameDB: Added Black PAL-E patch for collisions
* Loosen up wxwidget version restrictions. Default to Gtk 3. Cleanup. (#3832)
* Added cmake options to bypass setcap execution. (#3840)
* gsdx-gui: Yeah why not, update the DATE accuracy tooltip along the way.
* gsdx-hw: Set Full DATE accuracy as default.
* JIT: fix FPU IEEE float conversion on x64
* GameDB: Change clamping on missed versions of Black
* GameDB: Correct CRC for Black US patch, also comment vuclamp fix
* GameDB: Add patches for Black PAL-M5 and NTSC-U, fixes Collisions
* MTGS: Remove old DXGI fullscreen overrides code, run clang.
* GameDB: Added patch for Ratchet & Clank 3 demo shadows
* GameDB: Remove IHRA 2005 patch
* onepad: Update to latest controller database.
* ee: update cache emulation for 64 bits

Download: PCSX2 Git (2020/11/01)
Source: Here



Random Related Topic Refresh Related Topic

Random Related Topic Loading...

0 Comments

Post a Comment

Can't post a comment? Try This!